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authorYong He <yonghe@outlook.com>2021-08-17 09:39:02 -0700
committerGitHub <noreply@github.com>2021-08-17 09:39:02 -0700
commit858c7c57b125afed9b5b2329d6b02477284e4803 (patch)
tree49f67b342448dcfb19913d8ccc089d956de14462 /tools/render-test/slang-support.cpp
parent6406523511037987d8b8ab881aea41389afd57eb (diff)
Add GLSL450 intrinsics to SPIRV direct emit. (#1921)
* Add GLSL450 intrinsics to SPIRV direct emit. * Fix. * Fix compiler error. * Fix. * Fix compiler error. * Make direct-spirv tests actually run.
Diffstat (limited to 'tools/render-test/slang-support.cpp')
-rw-r--r--tools/render-test/slang-support.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/render-test/slang-support.cpp b/tools/render-test/slang-support.cpp
index a533a6378..65f8f244b 100644
--- a/tools/render-test/slang-support.cpp
+++ b/tools/render-test/slang-support.cpp
@@ -96,6 +96,8 @@ void ShaderCompilerUtil::Output::reset()
spSetCodeGenTarget(slangRequest, input.target);
spSetTargetProfile(slangRequest, 0, spFindProfile(out.session, input.profile.getBuffer()));
+ if (options.generateSPIRVDirectly)
+ spSetTargetFlags(slangRequest, 0, SLANG_TARGET_FLAG_GENERATE_SPIRV_DIRECTLY);
// Define a macro so that shader code in a test can detect what language we
// are nominally working with.