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path: root/tools/render-test/shader-input-layout.cpp
AgeCommit message (Expand)Author
2020-02-20WIP on RWTexture types on CUDA/CPU (#1234)jsmall-nvidia
2020-02-18Added support for Targets to TypeTextUtil. (#1226)jsmall-nvidia
2020-02-08Fixes to make all CPU compute shaders work on CUDA (#1211)jsmall-nvidia
2020-02-04CUDA/C++ backend improvements (#1198)jsmall-nvidia
2020-01-29Feature/test for double behavior (#1186)jsmall-nvidia
2020-01-17Slang -> CUDA kernel runs correctly in test infrastructure (#1167)jsmall-nvidia
2020-01-15Bind Location (#1166)jsmall-nvidia
2019-11-21Remove support for explicit register/binding syntax on TEST_INPUT (#1132)Tim Foley
2019-11-19Initial work for "global generic value parameters" (#1127)Tim Foley
2019-10-11Support for unbounded array of arrays (#1078)jsmall-nvidia
2019-09-23Simple test profiling (#1062)jsmall-nvidia
2019-09-18Clean up some behavior of operator% (#1060)Tim Foley
2019-09-16CPU Performance/Testing improvements (#1055)jsmall-nvidia
2019-09-09CPU compute testing on non windows targets (#1045)jsmall-nvidia
2019-09-03CPU uniform entry point params (#1041)jsmall-nvidia
2019-08-22WIP: CPU compute coverage (#1030)jsmall-nvidia
2019-08-19WIP: Compute test running on CPU (#1023)jsmall-nvidia
2019-05-31Use slang- prefix on slang compiler and core source (#973)jsmall-nvidia
2019-04-29String/List closer to conventions, and use Index type (#959)jsmall-nvidia
2019-03-05Hotfix/texture2d gather (#876)jsmall-nvidia
2019-02-19First steps toward supporting interface-type parameters on shaders (#852)Tim Foley
2019-02-15Split front- and back-ends (#846)Tim Foley
2018-06-05Fix atomic operations on RWBuffer (#593)Tim Foley
2018-01-19Allow arbitrary type string as type argument in spAddEntryPointEx.Yong He
2017-11-17Add support for global generic parameters (#285)Yong He
2017-10-25add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...YONGH\yongh
2017-10-25finish up opengl renderer implementation for input resource binding.YONGH\yongh
2017-10-23Work in-progress: simple compute test passed. (d3d renderer)Yong He
2017-10-20in-progress work: allow render-test to generate and bind various resource inp...YONGH\yongh