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Making it easier to work with shaders
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render-test
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render-test-main.cpp
Commit message (
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Author
Age
*
Cleanups for render-api (#6360)
Anders Leino
2025-02-18
*
Enable D3D12 experimental feature to use coopvec (#6290)
Jay Kwak
2025-02-05
*
Update Slang-RHI and enable any debug layers up-front (#6226)
Anders Leino
2025-01-31
*
Add groupshared atomic array test. (#6107)
Yong He
2025-01-17
*
Avoid using the backend validation when using test server (#6094)
Jay Kwak
2025-01-17
*
Lower varying parameters as pointers instead of SSA values. (#5919)
Yong He
2025-01-07
*
Allow pointers to existential values. (#5793)
Yong He
2024-12-09
*
Enable some rendering tests (#5623)
Anders Leino
2024-11-21
*
[slang-rhi] pass encoders (#5559)
Simon Kallweit
2024-11-14
*
Various fixes to enable some WGSL graphics tests (#5548)
Anders Leino
2024-11-13
*
[slang-rhi] refactor command encoding (#5487)
Simon Kallweit
2024-11-11
*
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-11-05
*
format
Ellie Hermaszewska
2024-10-29
*
Replace stdlib on Slang API with CoreModule (#5405)
Jay Kwak
2024-10-25
*
update slang-rhi (#5258)
Simon Kallweit
2024-10-17
*
update slang-rhi (#5234)
Simon Kallweit
2024-10-07
*
Add WGSL support for slang-test (#5174)
Anders Leino
2024-10-07
*
update slang-rhi (#5208)
Simon Kallweit
2024-10-04
*
Update slang-rhi (#5187)
Simon Kallweit
2024-09-30
*
Update slang-rhi (#5160)
Simon Kallweit
2024-09-26
*
refactor render test to use latest slang-rhi (#5119)
Simon Kallweit
2024-09-19
*
Draft: integrate slang-rhi (#4970)
Simon Kallweit
2024-08-30
*
Cleanup global memory allocations on shutdown. (#4731)
Yong He
2024-07-24
*
Capability System: Implicit capability upgrade warning/error (#4241)
ArielG-NV
2024-06-12
*
Metal compute tests (#4292)
skallweitNV
2024-06-07
*
[gfx] specify resource view buffer range in bytes (#4149)
skallweitNV
2024-05-13
*
Fix compile failures when using debug symbol. (#4069)
Yong He
2024-05-01
*
SPIRV: Fix performance issue when handling large arrays. (#4064)
Yong He
2024-05-01
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
Type layouts for structured buffers with counters (#3269)
Ellie Hermaszewska
2023-10-17
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
Assert on some resource creation in render-test-main (#2957)
Ellie Hermaszewska
2023-07-06
*
Minor tidyings around d3d usage (#2854)
Ellie Hermaszewska
2023-04-29
*
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-14
*
Improvements to NVRTC diagnostic parsing (#2504)
jsmall-nvidia
2022-11-10
*
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-04
*
Shader Execution Reordering (via NVAPI) (#2484)
jsmall-nvidia
2022-11-02
*
Make `DifferentialPair` able to nest. (#2477)
Yong He
2022-11-01
*
Add gfx interface definition in Slang. (#2364)
Yong He
2022-08-16
*
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
2022-05-04
*
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-04-21
*
Allow slangc to generate exe from .slang file. (#2170)
Yong He
2022-03-28
*
gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...
Yong He
2022-03-11
*
Use GLSL scalar layout for constant buffers. (#2147)
Yong He
2022-02-28
*
Various gfx fixes. (#2132)
Yong He
2022-02-16
*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
*
More fixes to GFX d3d12. (#2084)
Yong He
2022-01-19
*
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-14
*
Various fixes to gfx. (#2074)
Yong He
2022-01-10
*
Draw call tests for Vulkan (#2073)
lucy96chen
2022-01-10
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