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path: root/tools/render-test/render-test-main.cpp
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* Cleanups for render-api (#6360)Anders Leino2025-02-18
* Enable D3D12 experimental feature to use coopvec (#6290)Jay Kwak2025-02-05
* Update Slang-RHI and enable any debug layers up-front (#6226)Anders Leino2025-01-31
* Add groupshared atomic array test. (#6107)Yong He2025-01-17
* Avoid using the backend validation when using test server (#6094)Jay Kwak2025-01-17
* Lower varying parameters as pointers instead of SSA values. (#5919)Yong He2025-01-07
* Allow pointers to existential values. (#5793)Yong He2024-12-09
* Enable some rendering tests (#5623)Anders Leino2024-11-21
* [slang-rhi] pass encoders (#5559)Simon Kallweit2024-11-14
* Various fixes to enable some WGSL graphics tests (#5548)Anders Leino2024-11-13
* [slang-rhi] refactor command encoding (#5487)Simon Kallweit2024-11-11
* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
* formatEllie Hermaszewska2024-10-29
* Replace stdlib on Slang API with CoreModule (#5405)Jay Kwak2024-10-25
* update slang-rhi (#5258)Simon Kallweit2024-10-17
* update slang-rhi (#5234)Simon Kallweit2024-10-07
* Add WGSL support for slang-test (#5174)Anders Leino2024-10-07
* update slang-rhi (#5208)Simon Kallweit2024-10-04
* Update slang-rhi (#5187)Simon Kallweit2024-09-30
* Update slang-rhi (#5160)Simon Kallweit2024-09-26
* refactor render test to use latest slang-rhi (#5119)Simon Kallweit2024-09-19
* Draft: integrate slang-rhi (#4970)Simon Kallweit2024-08-30
* Cleanup global memory allocations on shutdown. (#4731)Yong He2024-07-24
* Capability System: Implicit capability upgrade warning/error (#4241)ArielG-NV2024-06-12
* Metal compute tests (#4292)skallweitNV2024-06-07
* [gfx] specify resource view buffer range in bytes (#4149)skallweitNV2024-05-13
* Fix compile failures when using debug symbol. (#4069)Yong He2024-05-01
* SPIRV: Fix performance issue when handling large arrays. (#4064)Yong He2024-05-01
* Refactor compiler option representations. (#3598)Yong He2024-02-20
* Type layouts for structured buffers with counters (#3269)Ellie Hermaszewska2023-10-17
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
* Assert on some resource creation in render-test-main (#2957)Ellie Hermaszewska2023-07-06
* Minor tidyings around d3d usage (#2854)Ellie Hermaszewska2023-04-29
* Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska2023-04-14
* Improvements to NVRTC diagnostic parsing (#2504)jsmall-nvidia2022-11-10
* Add AdapterLUID to identify GPU adapters (#2492)skallweitNV2022-11-04
* Shader Execution Reordering (via NVAPI) (#2484)jsmall-nvidia2022-11-02
* Make `DifferentialPair` able to nest. (#2477)Yong He2022-11-01
* Add gfx interface definition in Slang. (#2364)Yong He2022-08-16
* Changed all uses of attachment (in the context of render/depth stencil target...lucy96chen2022-05-04
* GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen2022-04-21
* Allow slangc to generate exe from .slang file. (#2170)Yong He2022-03-28
* gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...Yong He2022-03-11
* Use GLSL scalar layout for constant buffers. (#2147)Yong He2022-02-28
* Various gfx fixes. (#2132)Yong He2022-02-16
* Various fixes to gfx. (#2120)Yong He2022-02-09
* More fixes to GFX d3d12. (#2084)Yong He2022-01-19
* Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He2022-01-14
* Various fixes to gfx. (#2074)Yong He2022-01-10
* Draw call tests for Vulkan (#2073)lucy96chen2022-01-10