diff options
| author | lucy96chen <47800040+lucy96chen@users.noreply.github.com> | 2022-05-04 11:44:24 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-05-04 11:44:24 -0700 |
| commit | ca86ce28829987fce2df4a81da976e6b18e17ad1 (patch) | |
| tree | 7c5032b8475157392aca4ff624357b3661534174 /tools/render-test/render-test-main.cpp | |
| parent | f4c2b0de41f703aa2000c344484e7cd37db56a32 (diff) | |
Changed all uses of attachment (in the context of render/depth stencil targets) to target (#2214)
Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
Diffstat (limited to 'tools/render-test/render-test-main.cpp')
| -rw-r--r-- | tools/render-test/render-test-main.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/tools/render-test/render-test-main.cpp b/tools/render-test/render-test-main.cpp index 1e3caf781..332ba89ff 100644 --- a/tools/render-test/render-test-main.cpp +++ b/tools/render-test/render-test-main.cpp @@ -640,12 +640,12 @@ void RenderTestApp::_initializeRenderPass() ComPtr<gfx::IResourceView> dsv = m_device->createTextureView(depthBufferResource.get(), depthBufferViewDesc); - IFramebufferLayout::AttachmentLayout colorAttachment = {gfx::Format::R8G8B8A8_UNORM, 1}; - IFramebufferLayout::AttachmentLayout depthAttachment = {gfx::Format::D32_FLOAT, 1}; + IFramebufferLayout::TargetLayout colorTarget = {gfx::Format::R8G8B8A8_UNORM, 1}; + IFramebufferLayout::TargetLayout depthTarget = {gfx::Format::D32_FLOAT, 1}; gfx::IFramebufferLayout::Desc framebufferLayoutDesc; framebufferLayoutDesc.renderTargetCount = 1; - framebufferLayoutDesc.renderTargets = &colorAttachment; - framebufferLayoutDesc.depthStencil = &depthAttachment; + framebufferLayoutDesc.renderTargets = &colorTarget; + framebufferLayoutDesc.depthStencil = &depthTarget; m_device->createFramebufferLayout(framebufferLayoutDesc, m_framebufferLayout.writeRef()); gfx::IFramebuffer::Desc framebufferDesc; @@ -658,14 +658,14 @@ void RenderTestApp::_initializeRenderPass() IRenderPassLayout::Desc renderPassDesc = {}; renderPassDesc.framebufferLayout = m_framebufferLayout; renderPassDesc.renderTargetCount = 1; - IRenderPassLayout::AttachmentAccessDesc renderTargetAccess = {}; - IRenderPassLayout::AttachmentAccessDesc depthStencilAccess = {}; - renderTargetAccess.loadOp = IRenderPassLayout::AttachmentLoadOp::Clear; - renderTargetAccess.storeOp = IRenderPassLayout::AttachmentStoreOp::Store; + IRenderPassLayout::TargetAccessDesc renderTargetAccess = {}; + IRenderPassLayout::TargetAccessDesc depthStencilAccess = {}; + renderTargetAccess.loadOp = IRenderPassLayout::TargetLoadOp::Clear; + renderTargetAccess.storeOp = IRenderPassLayout::TargetStoreOp::Store; renderTargetAccess.initialState = ResourceState::Undefined; renderTargetAccess.finalState = ResourceState::RenderTarget; - depthStencilAccess.loadOp = IRenderPassLayout::AttachmentLoadOp::Clear; - depthStencilAccess.storeOp = IRenderPassLayout::AttachmentStoreOp::Store; + depthStencilAccess.loadOp = IRenderPassLayout::TargetLoadOp::Clear; + depthStencilAccess.storeOp = IRenderPassLayout::TargetStoreOp::Store; depthStencilAccess.initialState = ResourceState::Undefined; depthStencilAccess.finalState = ResourceState::DepthWrite; renderPassDesc.renderTargetAccess = &renderTargetAccess; |
