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authorYong He <yonghe@outlook.com>2025-01-07 22:26:31 -0800
committerGitHub <noreply@github.com>2025-01-07 22:26:31 -0800
commitc43f6fa55aca23365c86c6ec1737d42be74d9d3e (patch)
tree2c49bc1dbd12ae5f46d682a3f240465931471060 /tools/render-test/render-test-main.cpp
parent1a56f58fdd0c704e6dc0fad0f0ec33a25a35e60b (diff)
Lower varying parameters as pointers instead of SSA values. (#5919)
* Add executable test on matrix-typed vertex input. * Fix emit logic of matrix layout qualifier. * Pass fragment shader varying input by constref to allow EvaluateAttributeAtCentroid etc. to be implemented correctly.
Diffstat (limited to 'tools/render-test/render-test-main.cpp')
-rw-r--r--tools/render-test/render-test-main.cpp14
1 files changed, 11 insertions, 3 deletions
diff --git a/tools/render-test/render-test-main.cpp b/tools/render-test/render-test-main.cpp
index 5907be66d..b1f957551 100644
--- a/tools/render-test/render-test-main.cpp
+++ b/tools/render-test/render-test-main.cpp
@@ -45,12 +45,16 @@ struct Vertex
float position[3];
float color[3];
float uv[2];
+ float customData0[4];
+ float customData1[4];
+ float customData2[4];
+ float customData3[4];
};
static const Vertex kVertexData[] = {
- {{0, 0, 0.5}, {1, 0, 0}, {0, 0}},
- {{0, 1, 0.5}, {0, 0, 1}, {1, 0}},
- {{1, 0, 0.5}, {0, 1, 0}, {1, 1}},
+ {{0, 0, 0.5}, {1, 0, 0}, {0, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}, {9, 10, 11, 12}, {13, 14, 15, 16}},
+ {{0, 1, 0.5}, {0, 0, 1}, {1, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}, {9, 10, 11, 12}, {13, 14, 15, 16}},
+ {{1, 0, 0.5}, {0, 1, 0}, {1, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}, {9, 10, 11, 12}, {13, 14, 15, 16}},
};
static const int kVertexCount = SLANG_COUNT_OF(kVertexData);
@@ -614,6 +618,10 @@ SlangResult RenderTestApp::initialize(
{"A", 0, Format::R32G32B32_FLOAT, offsetof(Vertex, position)},
{"A", 1, Format::R32G32B32_FLOAT, offsetof(Vertex, color)},
{"A", 2, Format::R32G32_FLOAT, offsetof(Vertex, uv)},
+ {"A", 3, Format::R32G32B32A32_FLOAT, offsetof(Vertex, customData0)},
+ {"A", 4, Format::R32G32B32A32_FLOAT, offsetof(Vertex, customData1)},
+ {"A", 5, Format::R32G32B32A32_FLOAT, offsetof(Vertex, customData2)},
+ {"A", 6, Format::R32G32B32A32_FLOAT, offsetof(Vertex, customData3)},
};
ComPtr<IInputLayout> inputLayout;