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authorYong He <yonghe@outlook.com>2022-01-19 11:14:38 -0800
committerGitHub <noreply@github.com>2022-01-19 11:14:38 -0800
commitb40cd149c2038b0a429e46d60ddee5610e08b0ba (patch)
tree914f8661a7f7dd3566772536cab609bfbc592413 /tools/render-test/render-test-main.cpp
parent3b41c818a46cb7761e5a5f2878ceb76d9aef1a20 (diff)
More fixes to GFX d3d12. (#2084)
* Fixes to GFX. * Fix binding null resource views in d3d12. * Fix array render target view creation. * Add support for more primitive topologies. * More gfx fixes. * D3D12 feature report on conservative raster, programmable sample position, barycentrics and ROV. * Add QueryPool::reset. * Fix resource setDebugName. * Dynamically expanding GPU descriptor heap. * Render passes without render targets (null frame buffer). * Fix. Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/render-test/render-test-main.cpp')
-rw-r--r--tools/render-test/render-test-main.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/render-test/render-test-main.cpp b/tools/render-test/render-test-main.cpp
index f822ea808..d36ee8a86 100644
--- a/tools/render-test/render-test-main.cpp
+++ b/tools/render-test/render-test-main.cpp
@@ -746,6 +746,8 @@ void RenderTestApp::_initializeAccelerationStructure()
draftCreateDesc.size = accelerationStructurePrebuildInfo.resultDataMaxSize;
m_device->createAccelerationStructure(draftCreateDesc, draftAS.writeRef());
+ compactedSizeQuery->reset();
+
auto commandBuffer = m_transientHeap->createCommandBuffer();
auto encoder = commandBuffer->encodeRayTracingCommands();
IAccelerationStructure::BuildDesc buildDesc = {};