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path: root/tools/render-test/render-d3d11.cpp
Commit message (Expand)AuthorAge
* render-test code cleanupYONGH\yongh2017-10-25
* fix d3d11 usageYONGH\yongh2017-10-25
* testYONGH\yongh2017-10-25
* testYONGH\yongh2017-10-25
* testYONGH\yongh2017-10-25
* testYONGH\yongh2017-10-25
* add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...YONGH\yongh2017-10-25
* finish up opengl renderer implementation for input resource binding.YONGH\yongh2017-10-25
* bug fixYong He2017-10-23
* test 7Yong He2017-10-23
* test 6Yong He2017-10-23
* test 5Yong He2017-10-23
* test 4Yong He2017-10-23
* try fix 3Yong He2017-10-23
* try fix 2Yong He2017-10-23
* testYong He2017-10-23
* attempt to fixYong He2017-10-23
* testYong He2017-10-23
* Work in-progress: simple compute test passed. (d3d renderer)Yong He2017-10-23
* work in progressYONGH\yongh2017-10-20
* in-progress work: allow render-test to generate and bind various resource inp...YONGH\yongh2017-10-20
* Support running and comparing execution results of compute shaders in testing...YONGH\yongh2017-10-19
* Implement notion of a "container format" (#213)Tim Foley2017-10-16
* First attempt at a Linux build (#193)Tim Foley2017-09-27
* Use WARP for D3D rendering tests.Tim Foley2017-09-21
* Fix many warnings-as-errors issues.Tim Foley2017-07-06
* Start to support cross-compilation via "lowering" passTim Foley2017-07-06
* Overhaul handling of entry points and translation units.Tim Foley2017-06-20
* GLSL: get GLSL limping in `render-test`Tim Foley2017-06-12
* Initial import of code.Tim Foley2017-06-09