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Making it easier to work with shaders
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render-d3d11.cpp
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Author
2018-04-17
Feature/renderer binding (#489)
jsmall-nvidia
2018-04-02
Feature/dx12 (#469)
jsmall-nvidia
2018-03-26
Fix signed/unsigned comparison warning. (#455)
jsmall-nvidia
2018-03-26
Renderer resource mangement for render-test (#453)
jsmall-nvidia
2018-03-22
Tidy up of Renderer (#452)
jsmall-nvidia
2018-03-21
First pass impls on ComPtr and reorganise Renderer (#450)
jsmall-nvidia
2018-03-20
SlangResult and small bug/typos fixes (#448)
jsmall-nvidia
2018-02-02
Initial work on getting render-test to support vulkan (#391)
Tim Foley
2018-02-01
Implement type splitting for raw buffers (#393)
Tim Foley
2017-11-20
fixup global generic parameters
Yong He
2017-11-17
Add support for global generic parameters (#285)
Yong He
2017-11-16
Revise type legalization so it can handle constant buffers (#282)
Tim Foley
2017-11-04
Merge remote-tracking branch 'refs/remotes/official/master'
Yong He
2017-11-04
fixes x64 warnings
Yong He
2017-11-04
merge with fixWarnings branch
Yong He
2017-11-04
fixed all warnings
Yong He
2017-11-01
Adding support for associated types.
Yong He
2017-10-25
render-test code cleanup
YONGH\yongh
2017-10-25
fix d3d11 usage
YONGH\yongh
2017-10-25
test
YONGH\yongh
2017-10-25
test
YONGH\yongh
2017-10-25
test
YONGH\yongh
2017-10-25
test
YONGH\yongh
2017-10-25
add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...
YONGH\yongh
2017-10-25
finish up opengl renderer implementation for input resource binding.
YONGH\yongh
2017-10-23
bug fix
Yong He
2017-10-23
test 7
Yong He
2017-10-23
test 6
Yong He
2017-10-23
test 5
Yong He
2017-10-23
test 4
Yong He
2017-10-23
try fix 3
Yong He
2017-10-23
try fix 2
Yong He
2017-10-23
test
Yong He
2017-10-23
attempt to fix
Yong He
2017-10-23
test
Yong He
2017-10-23
Work in-progress: simple compute test passed. (d3d renderer)
Yong He
2017-10-20
work in progress
YONGH\yongh
2017-10-20
in-progress work: allow render-test to generate and bind various resource inp...
YONGH\yongh
2017-10-19
Support running and comparing execution results of compute shaders in testing...
YONGH\yongh
2017-10-16
Implement notion of a "container format" (#213)
Tim Foley
2017-09-27
First attempt at a Linux build (#193)
Tim Foley
2017-09-21
Use WARP for D3D rendering tests.
Tim Foley
2017-07-06
Fix many warnings-as-errors issues.
Tim Foley
2017-07-06
Start to support cross-compilation via "lowering" pass
Tim Foley
2017-06-20
Overhaul handling of entry points and translation units.
Tim Foley
2017-06-12
GLSL: get GLSL limping in `render-test`
Tim Foley
2017-06-09
Initial import of code.
Tim Foley