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Making it easier to work with shaders
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renderer-shared.h
Commit message (
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Author
Age
*
Check the available VK extensions before using CoopVec APIs in GFX (#6849)
Jay Kwak
2025-04-18
*
Fix precompiledTargetModule tests (#6455)
cheneym2
2025-02-26
*
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-11-05
*
format
Ellie Hermaszewska
2024-10-29
*
add support for callable shaders in gfx (#3460)
skallweitNV
2024-05-27
*
[gfx] Cache mutable root shader object in Vulkan (#4119)
skallweitNV
2024-05-08
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
gfx:Add callback to IPipelineCreationAPIDispatcher (#3556)
kaizhangNV
2024-02-06
*
squash warnings (#3378)
Ellie Hermaszewska
2023-12-05
*
Parameter binding and gfx fixes. (#3302)
Yong He
2023-11-01
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
Use ankerl/unordered_dense as a hashmap implementation (#3036)
Ellie Hermaszewska
2023-08-16
*
Dictionary using lowerCamel (#2835)
jsmall-nvidia
2023-04-25
*
Refactor shader cache (#2558)
skallweitNV
2022-12-12
*
PersistentShaderCache integration (#2453)
lucy96chen
2022-10-19
*
Shader cache index implementation (#2452)
lucy96chen
2022-10-17
*
Add gfx debug layer trampoline for D3D12 interfaces. (#2445)
Yong He
2022-10-12
*
Shader caching (#2432)
lucy96chen
2022-10-12
*
Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)
Yong He
2022-09-26
*
Call `gfx` in slang program. (#2370)
Yong He
2022-08-20
*
Add gfx interface definition in Slang. (#2364)
Yong He
2022-08-16
*
gfx: Add interop API to control descriptor heap binding. (#2211)
Yong He
2022-04-27
*
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-04-21
*
GFX renaming work part 1 (#2183)
lucy96chen
2022-04-14
*
gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...
Yong He
2022-03-11
*
gfx: restructure render-d3d12.cpp (#2154)
Yong He
2022-03-09
*
GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)
Yong He
2022-03-08
*
Expose API-specific row alignment values (#2151)
lucy96chen
2022-03-08
*
Use GLSL scalar layout for constant buffers. (#2147)
Yong He
2022-02-28
*
gfx: d3d12 performance optimizations. (#2140)
Yong He
2022-02-23
*
gfx: defer downstream shader compilation until draw/dispatch. (#2139)
Yong He
2022-02-20
*
Optimize d3d12 mutable shader object implementation. (#2138)
Yong He
2022-02-19
*
Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)
lucy96chen
2022-02-18
*
Fully implement the ray tracing pipeline for Vulkan (#2136)
lucy96chen
2022-02-18
*
Various gfx fixes. (#2132)
Yong He
2022-02-16
*
Fix linux gfx issue (#2131)
jsmall-nvidia
2022-02-15
*
gfx: Add `resolveQuery` command. (#2125)
Yong He
2022-02-10
*
gfx: support shader record overwrite and fix QueryPool. (#2123)
Yong He
2022-02-10
*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
*
Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)
Yong He
2022-02-03
*
GFX: Add API interception mechanism for pipeline creation. (#2115)
Yong He
2022-02-01
*
GFX: seperated ShaderTable. (#2090)
Yong He
2022-01-21
*
More fixes to GFX d3d12. (#2084)
Yong He
2022-01-19
*
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-09
*
D3D12 and Vulkan to CUDA Texture Sharing (#2038)
lucy96chen
2021-12-08
*
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-07
*
gfx Mutable Root shader object implementation. (#2042)
Yong He
2021-12-06
*
gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)
Yong He
2021-11-17
*
Update gfx interface. (#2015)
Yong He
2021-11-15
*
Allow buffers to be shared between D3D12 and CUDA (#2005)
lucy96chen
2021-11-09
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