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authorYong He <yonghe@outlook.com>2022-09-26 12:58:29 -0700
committerGitHub <noreply@github.com>2022-09-26 12:58:29 -0700
commitfcc1a0973f91f0daff9c5c2d0a00208ecb7b91c2 (patch)
tree59c4286f6e81babc97d9ea6e5a42095ff1f9c0f5 /tools/gfx/renderer-shared.h
parent4b58c50f394ac912663d86e25e5041157fe8a001 (diff)
Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)
* Use d3d12/vk debug layer when gfx debug layer is enabled. * Fix. Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx/renderer-shared.h')
-rw-r--r--tools/gfx/renderer-shared.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/gfx/renderer-shared.h b/tools/gfx/renderer-shared.h
index 0d71059fc..d0e4b52fb 100644
--- a/tools/gfx/renderer-shared.h
+++ b/tools/gfx/renderer-shared.h
@@ -45,6 +45,8 @@ struct GfxGUID
static const Slang::Guid IID_ID3D12TransientResourceHeap;
};
+bool isGfxDebugLayerEnabled();
+
// We use a `BreakableReference` to avoid the cyclic reference situation in gfx implementation.
// It is a common scenario where objects created from an `IDevice` implementation needs to hold
// a strong reference to the device object that creates them. For example, a `Buffer` or a