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-rw-r--r--tools/gfx/renderer-shared.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/gfx/renderer-shared.h b/tools/gfx/renderer-shared.h
index 0d71059fc..d0e4b52fb 100644
--- a/tools/gfx/renderer-shared.h
+++ b/tools/gfx/renderer-shared.h
@@ -45,6 +45,8 @@ struct GfxGUID
static const Slang::Guid IID_ID3D12TransientResourceHeap;
};
+bool isGfxDebugLayerEnabled();
+
// We use a `BreakableReference` to avoid the cyclic reference situation in gfx implementation.
// It is a common scenario where objects created from an `IDevice` implementation needs to hold
// a strong reference to the device object that creates them. For example, a `Buffer` or a