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path: root/tools/gfx/renderer-shared.h
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* Add interface for new gfx features. (#2003)Yong He2021-11-04
* GFX: implement mutable shader objects. (#1963)Yong He2021-10-18
* Get native handles for TextureResource and BufferResource (#1960)lucy96chen2021-10-04
* Add method to retrieve native handles (#1944)lucy96chen2021-09-23
* Experimental DXR1.0 support in gfx. (#1915)Yong He2021-07-28
* Minor refactor to gfx D3D12 implementation. (#1913)Yong He2021-07-20
* Implement gfx inline ray tracing on D3D12. (#1902)Yong He2021-07-08
* [gfx] Add inline ray tracing support. (#1899)Yong He2021-06-30
* Support timestamp queries in `gfx`. (#1880)Yong He2021-06-10
* Rework shader object specialization control interface. (#1857)Yong He2021-05-25
* Allow overriding specialization args via `IShaderObject`. (#1854)Yong He2021-05-25
* [gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He2021-05-21
* `gfx` DebugCallback and debug layer. (#1822)Yong He2021-04-29
* Remove resource `Usage` from `gfx` interface. (#1813)Yong He2021-04-24
* Various fixes to make `model-viewer` example almost working. (#1801)Yong He2021-04-20
* Improve robustness of gfx lifetime management. (#1788)Yong He2021-04-08
* Transient root shader object. (#1782)Yong He2021-04-05
* `gfx` explicit transient resource management. (#1774)Yong He2021-03-31
* Reimplement Vulkan shader objects. (#1764)Yong He2021-03-24
* Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He2021-03-18
* Add a CPU renderer implementation (#1750)Tim Foley2021-03-12
* Swapchain resize and rename to `IDevice` (#1741)Yong He2021-03-10
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Shader object specialization work-in-progress (#1728)Tim Foley2021-02-26
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
* Make gfx library visible to external user. (#1719)Yong He2021-02-19
* Streamline shader object creation (#1717)Tim Foley2021-02-17
* Shader-Object example (#1694)Yong He2021-02-05
* [gfx] Shader-object driven shader compilation. (#1688)Yong He2021-02-04
* Integrate reflection more deeply into gfx layer (#1677)Tim Foley2021-01-26
* COM-ify all slang-gfx interfaces. (#1656)Yong He2021-01-14