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authorYong He <yonghe@outlook.com>2022-03-11 11:57:53 -0800
committerGitHub <noreply@github.com>2022-03-11 11:57:53 -0800
commit0890fd8f2e485bfdd93ff6227be08ff4142e55d1 (patch)
treebe8d2381d0f0e96b267428046dcad815fcafd245 /tools/gfx/renderer-shared.h
parentf6c2a0f81340a0efd10e286a3cbe33e1b564a11b (diff)
gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every queue submit. (#2158)
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx/renderer-shared.h')
-rw-r--r--tools/gfx/renderer-shared.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/gfx/renderer-shared.h b/tools/gfx/renderer-shared.h
index 24d51c87a..a9d9e19c4 100644
--- a/tools/gfx/renderer-shared.h
+++ b/tools/gfx/renderer-shared.h
@@ -1150,6 +1150,8 @@ public:
return static_cast<ITransientResourceHeap*>(this);
return nullptr;
}
+
+ virtual SLANG_NO_THROW Result SLANG_MCALL finish() override { return SLANG_OK; }
};
class ShaderTableBase