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path: root/tools/gfx/renderer-shared.cpp
AgeCommit message (Expand)Author
2025-04-23Fixed various queryInterface implementations (#6863)AlexisPollonni
2025-04-18Check the available VK extensions before using CoopVec APIs in GFX (#6849)Jay Kwak
2025-03-11Add missing error check (#6570)cheneym2
2025-03-05Support SPIR-V deferred linking option (#6500)cheneym2
2025-02-26Fix precompiledTargetModule tests (#6455)cheneym2
2024-11-05Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska
2024-10-29formatEllie Hermaszewska
2024-07-17Move the file public header files to `include` dir (#4636)kaizhangNV
2024-05-27add support for callable shaders in gfx (#3460)skallweitNV
2024-02-20Refactor compiler option representations. (#3598)Yong He
2024-02-06gfx:Add callback to IPipelineCreationAPIDispatcher (#3556)kaizhangNV
2023-09-11Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska
2023-08-16Use ankerl/unordered_dense as a hashmap implementation (#3036)Ellie Hermaszewska
2023-05-19added D32_S8 format (#2885)kopaka1822
2023-04-25Dictionary using lowerCamel (#2835)jsmall-nvidia
2023-02-16Overhaul global inst deduplication and cpp/cuda backend. (#2654)Yong He
2022-12-12Refactor shader cache (#2558)skallweitNV
2022-12-02Cleanup crypto utilities (#2549)skallweitNV
2022-11-29FileStream-based implementation for updating cache index file (#2485)lucy96chen
2022-10-29Shader cache bugfixes and test additions (#2467)lucy96chen
2022-10-19PersistentShaderCache integration (#2453)lucy96chen
2022-10-17Shader cache index implementation (#2452)lucy96chen
2022-10-12Add gfx debug layer trampoline for D3D12 interfaces. (#2445)Yong He
2022-10-12Shader caching (#2432)lucy96chen
2022-09-22GFX: improve d3d12 performance. (#2408)Yong He
2022-09-15Run simple compute kernel in gfx-smoke test. (#2400)Yong He
2022-08-16Add gfx interface definition in Slang. (#2364)Yong He
2022-04-27gfx: Add interop API to control descriptor heap binding. (#2211)Yong He
2022-04-21GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen
2022-04-14GFX renaming work part 1 (#2183)lucy96chen
2022-03-08GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)Yong He
2022-03-08Expose API-specific row alignment values (#2151)lucy96chen
2022-02-28Use GLSL scalar layout for constant buffers. (#2147)Yong He
2022-02-23gfx: d3d12 performance optimizations. (#2140)Yong He
2022-02-20gfx: defer downstream shader compilation until draw/dispatch. (#2139)Yong He
2022-02-18Fully implement the ray tracing pipeline for Vulkan (#2136)lucy96chen
2022-02-10gfx: support shader record overwrite and fix QueryPool. (#2123)Yong He
2022-02-09Various fixes to gfx. (#2120)Yong He
2022-02-03Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)Yong He
2022-02-01GFX: Add API interception mechanism for pipeline creation. (#2115)Yong He
2022-01-21GFX: seperated ShaderTable. (#2090)Yong He
2021-12-09Remove `PipelineType` from gfx header. (#2051)Yong He
2021-12-08D3D12 and Vulkan to CUDA Texture Sharing (#2038)lucy96chen
2021-12-07gfx: D3D12 and VK Fence implementation. (#2048)Yong He
2021-12-06gfx Mutable Root shader object implementation. (#2042)Yong He
2021-11-17gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)Yong He
2021-11-15Update gfx interface. (#2015)Yong He
2021-11-09Allow buffers to be shared between D3D12 and CUDA (#2005)lucy96chen
2021-11-04Add interface for new gfx features. (#2003)Yong He
2021-10-18GFX: implement mutable shader objects. (#1963)Yong He