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Commit message (Expand)AuthorAge
* Fixed various queryInterface implementations (#6863)AlexisPollonni2025-04-23
* Check the available VK extensions before using CoopVec APIs in GFX (#6849)Jay Kwak2025-04-18
* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
* formatEllie Hermaszewska2024-10-29
* add missing Result to IRayTracingCommandEncoder::bindPipline (#4148)skallweitNV2024-05-11
* Refactor compiler option representations. (#3598)Yong He2024-02-20
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
* Use ankerl/unordered_dense as a hashmap implementation (#3036)Ellie Hermaszewska2023-08-16
* gfx: fix vulkan validation errors. (#2861)Yong He2023-05-02
* StringBuilder to lowerCamel (#2840)jsmall-nvidia2023-04-25
* Dictionary using lowerCamel (#2835)jsmall-nvidia2023-04-25
* Fix several silently failing tests (#2767)Ellie Hermaszewska2023-04-02
* GFX: make dispatch commands return error code. (#2625)Yong He2023-02-06
* GFX report live objects (#2609)skallweitNV2023-01-25
* Add gfx debug layer trampoline for D3D12 interfaces. (#2445)Yong He2022-10-12
* Allow setting shader model upon d3d device creation. (#2442)Yong He2022-10-12
* Various gfx fixes. (#2434)Yong He2022-10-05
* Fix gfx debug layer crashes. (#2416)Yong He2022-09-28
* Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)Yong He2022-09-26
* Add gfx interface definition in Slang. (#2364)Yong He2022-08-16
* Split debug-layer into smaller files (#2344)lucy96chen2022-08-04