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Making it easier to work with shaders
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Author
Age
*
Fixed various queryInterface implementations (#6863)
AlexisPollonni
2025-04-23
*
Check the available VK extensions before using CoopVec APIs in GFX (#6849)
Jay Kwak
2025-04-18
*
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-11-05
*
format
Ellie Hermaszewska
2024-10-29
*
add missing Result to IRayTracingCommandEncoder::bindPipline (#4148)
skallweitNV
2024-05-11
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
Use ankerl/unordered_dense as a hashmap implementation (#3036)
Ellie Hermaszewska
2023-08-16
*
gfx: fix vulkan validation errors. (#2861)
Yong He
2023-05-02
*
StringBuilder to lowerCamel (#2840)
jsmall-nvidia
2023-04-25
*
Dictionary using lowerCamel (#2835)
jsmall-nvidia
2023-04-25
*
Fix several silently failing tests (#2767)
Ellie Hermaszewska
2023-04-02
*
GFX: make dispatch commands return error code. (#2625)
Yong He
2023-02-06
*
GFX report live objects (#2609)
skallweitNV
2023-01-25
*
Add gfx debug layer trampoline for D3D12 interfaces. (#2445)
Yong He
2022-10-12
*
Allow setting shader model upon d3d device creation. (#2442)
Yong He
2022-10-12
*
Various gfx fixes. (#2434)
Yong He
2022-10-05
*
Fix gfx debug layer crashes. (#2416)
Yong He
2022-09-28
*
Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)
Yong He
2022-09-26
*
Add gfx interface definition in Slang. (#2364)
Yong He
2022-08-16
*
Split debug-layer into smaller files (#2344)
lucy96chen
2022-08-04