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authorYong He <yonghe@outlook.com>2022-10-12 14:43:48 -0700
committerGitHub <noreply@github.com>2022-10-12 14:43:48 -0700
commitd96250bcc2e8fedb485df3ed0fdc28f89f6d23c8 (patch)
treebae58b1292ef417f01ecbcf8bc74360f4a66a264 /tools/gfx/debug-layer
parent12e7d70655bdf7c796ab86bff7af636d198aa222 (diff)
Allow setting shader model upon d3d device creation. (#2442)
* Allow setting shader model upon d3d device creation. * Add sm_6_7 profile. * More fixes and cleanups. Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx/debug-layer')
-rw-r--r--tools/gfx/debug-layer/debug-command-encoder.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/gfx/debug-layer/debug-command-encoder.cpp b/tools/gfx/debug-layer/debug-command-encoder.cpp
index b8b005338..64ebd2b46 100644
--- a/tools/gfx/debug-layer/debug-command-encoder.cpp
+++ b/tools/gfx/debug-layer/debug-command-encoder.cpp
@@ -346,7 +346,7 @@ void DebugResourceCommandEncoderImpl::resolveQuery(
IQueryPool* queryPool, GfxIndex index, GfxCount count, IBufferResource* buffer, Offset offset)
{
SLANG_GFX_API_FUNC;
- getBaseResourceEncoder()->resolveQuery(getInnerObj(queryPool), index, count, buffer, offset);
+ getBaseResourceEncoder()->resolveQuery(getInnerObj(queryPool), index, count, getInnerObj(buffer), offset);
}
void DebugResourceCommandEncoderImpl::copyTextureToBuffer(