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| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-09-12 11:13:11 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-09-11 20:13:11 -0700 |
| commit | 09854a4596019ddb3bb315b8836b5c88e718cdc7 (patch) | |
| tree | 1556ae3e00da0fac91343f159b52cee1231a7fab /tools/gfx/debug-layer | |
| parent | 87bb0b503544f1b8c6ec818e25c695b31cda24b7 (diff) | |
Add Mesh and Task shader support to GFX (#3190)
* Bump vulkan headers
Also just use vulkan-headers as a submodule
* Add drawMeshTasks to gfx graphics pipelines
* Add DispatchMesh overload with no payload, with GLSL intrinsic
* Require spirv 1.4 for mesh shaders
* Add vulkan mesh shader feature discovery
* Add mesh shader stage bits to vk-util
* Add mesh and task shader support to render-test
* Add mesh and task tests
* Preserve "payload" specifier in task shaders
* Add mesh shader pipeline support to gfx
* Add TODO
* Add numThreads attribute for amplification stage
* Add payload to task shader test
* Drop dependency on d3dx12
* Allow passing payloads from task to mesh shaders
* regenerate vs projects
* check DispatchMesh name correctly
* Add mesh shader tests to failing tests
* Detect wave-ops feature on vulkan
* Add fuse-product to expected failures
This fails because the global varaible `count` is not initialized
* Add required extension to WaveMaskMatch SPIR-V impl
* Remove meshShader member from pipeline desc
* Identify mesh shader support on d3d12
Diffstat (limited to 'tools/gfx/debug-layer')
| -rw-r--r-- | tools/gfx/debug-layer/debug-command-encoder.cpp | 6 | ||||
| -rw-r--r-- | tools/gfx/debug-layer/debug-command-encoder.h | 3 |
2 files changed, 9 insertions, 0 deletions
diff --git a/tools/gfx/debug-layer/debug-command-encoder.cpp b/tools/gfx/debug-layer/debug-command-encoder.cpp index 3ddd6401f..b7b06c2f4 100644 --- a/tools/gfx/debug-layer/debug-command-encoder.cpp +++ b/tools/gfx/debug-layer/debug-command-encoder.cpp @@ -203,6 +203,12 @@ Result DebugRenderCommandEncoder::drawIndexedInstanced( indexCount, instanceCount, startIndexLocation, baseVertexLocation, startInstanceLocation); } +Result DebugRenderCommandEncoder::drawMeshTasks(int x, int y, int z) +{ + SLANG_GFX_API_FUNC; + return baseObject->drawMeshTasks(x, y, z); +} + void DebugResourceCommandEncoder::endEncoding() { SLANG_GFX_API_FUNC; diff --git a/tools/gfx/debug-layer/debug-command-encoder.h b/tools/gfx/debug-layer/debug-command-encoder.h index 395db587e..a0c03e84c 100644 --- a/tools/gfx/debug-layer/debug-command-encoder.h +++ b/tools/gfx/debug-layer/debug-command-encoder.h @@ -231,6 +231,9 @@ public: GfxIndex baseVertexLocation, GfxIndex startInstanceLocation) override; + virtual SLANG_NO_THROW Result SLANG_MCALL + drawMeshTasks(int x, int y, int z) override; + public: DebugCommandBuffer* commandBuffer; bool isOpen = false; |
