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path: root/tools/gfx/d3d12
AgeCommit message (Expand)Author
2024-07-30Fixes for Metal ParameterBlock support. (#4752)Yong He
2024-05-27add support for callable shaders in gfx (#3460)skallweitNV
2024-05-13[gfx] specify resource view buffer range in bytes (#4149)skallweitNV
2024-05-11add missing Result to IRayTracingCommandEncoder::bindPipline (#4148)skallweitNV
2024-05-08[gfx] Cache mutable root shader object in Vulkan (#4119)skallweitNV
2024-04-15[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)Yong He
2024-03-16[gfx] compile shaders when creating programs for d3d12/vulkan (#3774)skallweitNV
2024-02-28[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)Yong He
2024-02-20Refactor compiler option representations. (#3598)Yong He
2023-11-17warnings (#3335)Ellie Hermaszewska
2023-11-01Parameter binding and gfx fixes. (#3302)Yong He
2023-10-17Type layouts for structured buffers with counters (#3269)Ellie Hermaszewska
2023-10-02Add SPIRV intrinsics for ShaderExecutionReordering and RW/Buffer. (#3252)Yong He
2023-09-13Add gfx d3d12 TextureCube UAV case (#3205)SirKero
2023-09-11Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska
2023-08-31Remove redundant define form synchapi emulation (#3169)Ellie Hermaszewska
2023-08-18Bail out of infinite timeouts in our posix synchapi emulation (#3129)Ellie Hermaszewska
2023-08-04Added D3D12 RenderTargetView TextureCube case (#3048)SirKero
2023-07-18nsight Aftermath crash example (#2984)jsmall-nvidia
2023-06-29Fix handling result codes in D3D12 resource creation calls (#2949)skallweitNV
2023-05-23fixed incorrect handling of D3D12_RENDER_TARGET_VIEW_DESC.ViewDimensi… (#2897)kopaka1822
2023-05-19added D32_S8 format (#2885)kopaka1822
2023-05-11fixed shader resource views for multisample textures (#2880)kopaka1822
2023-04-29vkd3d and dxvk integration (#2823)Ellie Hermaszewska
2023-04-29Minor tidyings around d3d usage (#2854)Ellie Hermaszewska
2023-04-20Changes for vkd3d proton (#2813)Ellie Hermaszewska
2023-04-14Bugfix: compiler will run forever to eliminate dead code (#2809)winmad
2023-04-14Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska
2023-04-04Preliminary support for realtime clock (#2772)jsmall-nvidia
2023-02-06GFX: make dispatch commands return error code. (#2625)Yong He
2022-11-09Fix supported shader model check in D3D12 device (#2503)skallweitNV
2022-11-07Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...skallweitNV
2022-11-04Add AdapterLUID to identify GPU adapters (#2492)skallweitNV
2022-11-03Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)skallweitNV
2022-10-26Fix d3d debug layer error on setting clear value. (#2458)Yong He
2022-10-26Fix D3D12 dispatchRays() when using an empty miss and/or hitgroup table (#2468)skallweitNV
2022-10-13Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)Yong He
2022-10-12Add gfx debug layer trampoline for D3D12 interfaces. (#2445)Yong He
2022-10-12Allow setting shader model upon d3d device creation. (#2442)Yong He
2022-10-12Shader caching (#2432)lucy96chen
2022-10-05Various gfx fixes. (#2434)Yong He
2022-09-29GFX: support D3D12EnableExperimentalFeatures. (#2424)Yong He
2022-09-29Add "wave-ops" feature to D3D12 device (#2423)skallweitNV
2022-09-26Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)Yong He
2022-09-22GFX: improve d3d12 performance. (#2408)Yong He
2022-09-19Fix d3d12 implementation of `uploadBufferData`. (#2402)Yong He
2022-08-20Call `gfx` in slang program. (#2370)Yong He
2022-08-16Add gfx interface definition in Slang. (#2364)Yong He
2022-08-10Artifact and ICastable (#2351)jsmall-nvidia
2022-06-07Add simple ray tracing test (#2261)lucy96chen