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Making it easier to work with shaders
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d3d11
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*
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-18
*
Remove old code paths from render-test (#1760)
Tim Foley
2021-03-17
*
Change representation of initial data for textures (#1747)
Tim Foley
2021-03-11
*
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-10
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
*
Shader-Object example (#1694)
Yong He
2021-02-05
*
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-02-04
*
Make own a slang session. (#1678)
Yong He
2021-01-27
*
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-26
*
Add `StructuredBuffer` support in `gfx`. (#1666)
Yong He
2021-01-21
*
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-17
*
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-14
*
Make `gfx::Renderer` a COM interface. (#1653)
Yong He
2021-01-11
*
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2021-01-06
*
Move ShaderObject to be under renderer interface. (#1633)
Yong He
2020-12-10
*
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-12-03
*
NVAPI improvements (#1512)
jsmall-nvidia
2020-08-24
*
Vulkan update/NVAPI support (#1511)
jsmall-nvidia
2020-08-21
*
Change the policy for entry-point uniform parameters on Vulkan (#1476)
Tim Foley
2020-08-05
*
Refactor render-test to make cross platform (#1053)
jsmall-nvidia
2019-09-13
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