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* Fix compiler warning with clang 18.1.8 on windows (#6843)Jay Kwak2025-04-17
* Add slang-test check for D3D11 double support (#6761)aidanfnv2025-04-12
* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
* formatEllie Hermaszewska2024-10-29
* gfx/metal uniform data binding and memory leak fix. (#4644)Yong He2024-07-15
* [SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)Yong He2024-02-28
* Refactor compiler option representations. (#3598)Yong He2024-02-20
* Parameter binding and gfx fixes. (#3302)Yong He2023-11-01
* nsight Aftermath crash example (#2984)jsmall-nvidia2023-07-18
* vkd3d and dxvk integration (#2823)Ellie Hermaszewska2023-04-29
* Changes for vkd3d proton (#2813)Ellie Hermaszewska2023-04-20
* Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska2023-04-14
* Preliminary support for realtime clock (#2772)jsmall-nvidia2023-04-04
* Overhaul global inst deduplication and cpp/cuda backend. (#2654)Yong He2023-02-16
* Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...skallweitNV2022-11-07
* Add AdapterLUID to identify GPU adapters (#2492)skallweitNV2022-11-04
* Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)skallweitNV2022-11-03
* Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)Yong He2022-10-13
* Shader caching (#2432)lucy96chen2022-10-12
* GFX: improve d3d12 performance. (#2408)Yong He2022-09-22
* Artifact and ICastable (#2351)jsmall-nvidia2022-08-10
* Split render-d3d11.cpp into smaller files (#2307)lucy96chen2022-06-30
* Changed all uses of attachment (in the context of render/depth stencil target...lucy96chen2022-05-04
* GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen2022-04-21
* gfx: restructure render-d3d12.cpp (#2154)Yong He2022-03-09
* Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)lucy96chen2022-02-25
* Various fixes to gfx. (#2120)Yong He2022-02-09
* Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He2022-01-14
* Various fixes to gfx. (#2074)Yong He2022-01-10
* Draw call tests for Vulkan (#2073)lucy96chen2022-01-10
* Buffer allocation backend. (#2045)ZanderMajercik2022-01-04
* gfx: use uint32_t in draw calls and implement current size query. (#2055)Yong He2021-12-13
* gfx: Add more fixed function states and instancing draw calls. (#2023)Yong He2021-11-22
* gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)Yong He2021-11-17
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* GFX: implement mutable shader objects. (#1963)Yong He2021-10-18
* Implement gfx inline ray tracing on D3D12. (#1902)Yong He2021-07-08
* [gfx] Add inline ray tracing support. (#1899)Yong He2021-06-30
* [gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)Yong He2021-06-23
* Support timestamp queries in `gfx`. (#1880)Yong He2021-06-10
* Fix D3D11 `uploadBufferResource`. (#1869)Yong He2021-06-04
* [gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He2021-05-21
* Clean up the way we stride over sub-object ranges for D3D11 and Vulkan (#1829)Tim Foley2021-04-30
* Update gfx back-ends to handle static specialization (#1826)Tim Foley2021-04-29
* `gfx` DebugCallback and debug layer. (#1822)Yong He2021-04-29
* Remove resource `Usage` from `gfx` interface. (#1813)Yong He2021-04-24
* Various fixes to make `model-viewer` example almost working. (#1801)Yong He2021-04-20
* Improve robustness of gfx lifetime management. (#1788)Yong He2021-04-08
* Transient root shader object. (#1782)Yong He2021-04-05
* Reimplement Vulkan shader objects. (#1764)Yong He2021-03-24