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authorEllie Hermaszewska <ellieh@nvidia.com>2023-04-29 11:32:53 +0800
committerGitHub <noreply@github.com>2023-04-29 11:32:53 +0800
commit5adecbe837d27cf4e0a554ae13a0338743a8cb4b (patch)
treec1e791427a2b57165f950f5df264bbaca551ccaf /tools/gfx/d3d11
parent5df7ada451a993efff2b80bb1af2d8c7579ba00b (diff)
vkd3d and dxvk integration (#2823)
* Add d3d sources for linux builds * Return NOT_IMPLEMENTED for shared handle support on Linux * Enable DirectX api on Linux * Do not report DX11 support without FXC * Initial version of SynchAPI emulation * Neaten dx library name handling * Neaten and use posix-synchapi * Add premake option for DirectX on Vulkan * s/SLANG_ENABLE_VKD3D_PROTON/SLANG_ENABLE_VKD3D * Skip failing tests on vkd3d * Regenerate vs projects * Silence unused var warning
Diffstat (limited to 'tools/gfx/d3d11')
-rw-r--r--tools/gfx/d3d11/d3d11-device.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/tools/gfx/d3d11/d3d11-device.cpp b/tools/gfx/d3d11/d3d11-device.cpp
index 4ab26725e..c10a608dc 100644
--- a/tools/gfx/d3d11/d3d11-device.cpp
+++ b/tools/gfx/d3d11/d3d11-device.cpp
@@ -47,11 +47,7 @@ SlangResult DeviceImpl::initialize(const Desc& desc)
// Rather than statically link against D3D, we load it dynamically.
SharedLibrary::Handle d3dModule;
-#if SLANG_ENABLE_DXVK
- const char* libName = "dxvk_d3d11";
-#else
- const char* libName = "d3d11";
-#endif
+ const char* libName = SLANG_ENABLE_DXVK ? "dxvk_d3d11" : "d3d11";
if (SLANG_FAILED(SharedLibrary::load(libName, d3dModule)))
{
fprintf(stderr, "error: failed to load '%s'\n", libName);