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authorYong He <yonghe@outlook.com>2020-12-03 08:23:05 -0800
committerGitHub <noreply@github.com>2020-12-03 08:23:05 -0800
commit44c0a56974b664e50b2cb8cb6f10740b19c4e02f (patch)
treed6141003be376bdb2c0037178b649b6b2aae673e /tools/gfx/d3d11
parentad5dda9261bae63e32bcb914b109fcb5c92faf25 (diff)
Add shader object parameter binding to renderer_test. (#1622)
* Add shader object parameter binding to renderer_test. * remove multiple-definitions.hlsl * Fix cuda implementation. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'tools/gfx/d3d11')
-rw-r--r--tools/gfx/d3d11/render-d3d11.cpp327
1 files changed, 27 insertions, 300 deletions
diff --git a/tools/gfx/d3d11/render-d3d11.cpp b/tools/gfx/d3d11/render-d3d11.cpp
index 30c982ab3..6a58501fd 100644
--- a/tools/gfx/d3d11/render-d3d11.cpp
+++ b/tools/gfx/d3d11/render-d3d11.cpp
@@ -1019,6 +1019,11 @@ Result D3D11Renderer::createBufferResource(Resource::Usage initialUsage, const B
}
}
+ if( bufferDesc.Usage == D3D11_USAGE_DYNAMIC )
+ {
+ bufferDesc.CPUAccessFlags |= D3D11_CPU_ACCESS_WRITE;
+ }
+
D3D11_SUBRESOURCE_DATA subResourceData = { 0 };
subResourceData.pSysMem = initData;
@@ -1394,7 +1399,7 @@ void* D3D11Renderer::map(BufferResource* bufferIn, MapFlavor flavor)
mapType = D3D11_MAP_WRITE_DISCARD;
break;
case MapFlavor::HostWrite:
- mapType = D3D11_MAP_WRITE;
+ mapType = D3D11_MAP_WRITE_NO_OVERWRITE;
break;
case MapFlavor::HostRead:
mapType = D3D11_MAP_READ;
@@ -2104,299 +2109,6 @@ Result D3D11Renderer::createDescriptorSet(DescriptorSetLayout* layout, Descripto
}
-#if 0
-BindingState* D3D11Renderer::createBindingState(const BindingState::Desc& bindingStateDesc)
-{
- RefPtr<BindingStateImpl> bindingState(new BindingStateImpl(bindingStateDesc));
-
- const auto& srcBindings = bindingStateDesc.m_bindings;
- const int numBindings = int(srcBindings.Count());
-
- auto& dstDetails = bindingState->m_bindingDetails;
- dstDetails.SetSize(numBindings);
-
- for (int i = 0; i < numBindings; ++i)
- {
- auto& dstDetail = dstDetails[i];
- const auto& srcBinding = srcBindings[i];
-
- assert(srcBinding.registerRange.isSingle());
-
- switch (srcBinding.bindingType)
- {
- case BindingType::Buffer:
- {
- assert(srcBinding.resource && srcBinding.resource->isBuffer());
-
- BufferResourceImpl* buffer = static_cast<BufferResourceImpl*>(srcBinding.resource.Ptr());
- const BufferResource::Desc& desc = buffer->getDesc();
-
- const int elemSize = bufferDesc.elementSize <= 0 ? 1 : bufferDesc.elementSize;
-
- if (bufferDesc.bindFlags & Resource::BindFlag::UnorderedAccess)
- {
- D3D11_UNORDERED_ACCESS_VIEW_DESC viewDesc;
- memset(&viewDesc, 0, sizeof(viewDesc));
- viewDesc.Buffer.FirstElement = 0;
- viewDesc.Buffer.NumElements = (UINT)(bufferDesc.sizeInBytes / elemSize);
- viewDesc.Buffer.Flags = 0;
- viewDesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
- viewDesc.Format = D3DUtil::getMapFormat(bufferDesc.format);
-
- if (bufferDesc.elementSize == 0 && bufferDesc.format == Format::Unknown)
- {
- viewDesc.Buffer.Flags |= D3D11_BUFFER_UAV_FLAG_RAW;
- viewDesc.Format = DXGI_FORMAT_R32_TYPELESS;
- }
-
- SLANG_RETURN_NULL_ON_FAIL(m_device->CreateUnorderedAccessView(buffer->m_buffer, &viewDesc, dstDetail.m_uav.writeRef()));
- }
- if (bufferDesc.bindFlags & (Resource::BindFlag::NonPixelShaderResource | Resource::BindFlag::PixelShaderResource))
- {
- D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc;
- memset(&viewDesc, 0, sizeof(viewDesc));
- viewDesc.Buffer.FirstElement = 0;
- viewDesc.Buffer.ElementWidth = elemSize;
- viewDesc.Buffer.NumElements = (UINT)(bufferDesc.sizeInBytes / elemSize);
- viewDesc.Buffer.ElementOffset = 0;
- viewDesc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
- viewDesc.Format = DXGI_FORMAT_UNKNOWN;
-
- if (bufferDesc.elementSize == 0)
- {
- viewDesc.Format = DXGI_FORMAT_R32_FLOAT;
- }
-
- SLANG_RETURN_NULL_ON_FAIL(m_device->CreateShaderResourceView(buffer->m_buffer, &viewDesc, dstDetail.m_srv.writeRef()));
- }
- break;
- }
- case BindingType::Texture:
- case BindingType::CombinedTextureSampler:
- {
- assert(srcBinding.resource && srcBinding.resource->isTexture());
-
- TextureResourceImpl* texture = static_cast<TextureResourceImpl*>(srcBinding.resource.Ptr());
-
- const TextureResource::Desc& textureDesc = texture->getDesc();
-
- D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc;
- viewDesc.Format = D3DUtil::getMapFormat(textureDesc.format);
-
- switch (texture->getType())
- {
- case Resource::Type::Texture1D:
- {
- if (textureDesc.arraySize <= 0)
- {
- viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
- viewDesc.Texture1D.MipLevels = textureDesc.numMipLevels;
- viewDesc.Texture1D.MostDetailedMip = 0;
- }
- else
- {
- viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
- viewDesc.Texture1DArray.ArraySize = textureDesc.arraySize;
- viewDesc.Texture1DArray.FirstArraySlice = 0;
- viewDesc.Texture1DArray.MipLevels = textureDesc.numMipLevels;
- viewDesc.Texture1DArray.MostDetailedMip = 0;
- }
- break;
- }
- case Resource::Type::Texture2D:
- {
- if (textureDesc.arraySize <= 0)
- {
- viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- viewDesc.Texture2D.MipLevels = textureDesc.numMipLevels;
- viewDesc.Texture2D.MostDetailedMip = 0;
- }
- else
- {
- viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
- viewDesc.Texture2DArray.ArraySize = textureDesc.arraySize;
- viewDesc.Texture2DArray.FirstArraySlice = 0;
- viewDesc.Texture2DArray.MipLevels = textureDesc.numMipLevels;
- viewDesc.Texture2DArray.MostDetailedMip = 0;
- }
- break;
- }
- case Resource::Type::TextureCube:
- {
- if (textureDesc.arraySize <= 0)
- {
- viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
- viewDesc.TextureCube.MipLevels = textureDesc.numMipLevels;
- viewDesc.TextureCube.MostDetailedMip = 0;
- }
- else
- {
- viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
- viewDesc.TextureCubeArray.MipLevels = textureDesc.numMipLevels;
- viewDesc.TextureCubeArray.MostDetailedMip = 0;
- viewDesc.TextureCubeArray.First2DArrayFace = 0;
- viewDesc.TextureCubeArray.NumCubes = textureDesc.arraySize;
- }
- break;
- }
- case Resource::Type::Texture3D:
- {
- viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
- viewDesc.Texture3D.MipLevels = textureDesc.numMipLevels; // Old code fixed as one
- viewDesc.Texture3D.MostDetailedMip = 0;
- break;
- }
- default:
- {
- assert(!"Unhandled type");
- return nullptr;
- }
- }
-
- SLANG_RETURN_NULL_ON_FAIL(m_device->CreateShaderResourceView(texture->m_resource, &viewDesc, dstDetail.m_srv.writeRef()));
- break;
- }
- case BindingType::Sampler:
- {
- const BindingState::SamplerDesc& samplerDesc = bindingStateDesc.m_samplerDescs[srcBinding.descIndex];
-
- D3D11_SAMPLER_DESC desc = {};
- desc.AddressU = desc.AddressV = desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
-
- if (samplerDesc.isCompareSampler)
- {
- desc.ComparisonFunc = D3D11_COMPARISON_LESS_EQUAL;
- desc.Filter = D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
- desc.MinLOD = desc.MaxLOD = 0.0f;
- }
- else
- {
- desc.Filter = D3D11_FILTER_ANISOTROPIC;
- desc.MaxAnisotropy = 8;
- desc.MinLOD = 0.0f;
- desc.MaxLOD = 100.0f;
- }
- SLANG_RETURN_NULL_ON_FAIL(m_device->CreateSamplerState(&desc, dstDetail.m_samplerState.writeRef()));
- break;
- }
- default:
- {
- assert(!"Unhandled type");
- return nullptr;
- }
- }
- }
-
- // Done
- return bindingState.detach();
-}
-
-void D3D11Renderer::_applyBindingState(bool isCompute)
-{
- auto context = m_immediateContext.get();
-
- const auto& details = m_currentBindings->m_bindingDetails;
- const auto& bindings = m_currentBindings->getDesc().m_bindings;
-
- const int numBindings = int(bindings.Count());
-
- for (int i = 0; i < numBindings; ++i)
- {
- const auto& binding = bindings[i];
- const auto& detail = details[i];
-
- const int bindingIndex = binding.registerRange.getSingleIndex();
-
- switch (binding.bindingType)
- {
- case BindingType::Buffer:
- {
- assert(binding.resource && binding.resource->isBuffer());
- if (binding.resource->canBind(Resource::BindFlag::ConstantBuffer))
- {
- ID3D11Buffer* buffer = static_cast<BufferResourceImpl*>(binding.resource.Ptr())->m_buffer;
- if (isCompute)
- context->CSSetConstantBuffers(bindingIndex, 1, &buffer);
- else
- {
- context->VSSetConstantBuffers(bindingIndex, 1, &buffer);
- context->PSSetConstantBuffers(bindingIndex, 1, &buffer);
- }
- }
- else if (detail.m_uav)
- {
- if (isCompute)
- context->CSSetUnorderedAccessViews(bindingIndex, 1, detail.m_uav.readRef(), nullptr);
- else
- context->OMSetRenderTargetsAndUnorderedAccessViews(
- m_currentBindings->getDesc().m_numRenderTargets,
- m_renderTargetViews.getBuffer()->readRef(),
- m_depthStencilView,
- bindingIndex,
- 1,
- detail.m_uav.readRef(),
- nullptr);
- }
- else
- {
- if (isCompute)
- context->CSSetShaderResources(bindingIndex, 1, detail.m_srv.readRef());
- else
- {
- context->PSSetShaderResources(bindingIndex, 1, detail.m_srv.readRef());
- context->VSSetShaderResources(bindingIndex, 1, detail.m_srv.readRef());
- }
- }
- break;
- }
- case BindingType::Texture:
- {
- if (detail.m_uav)
- {
- if (isCompute)
- context->CSSetUnorderedAccessViews(bindingIndex, 1, detail.m_uav.readRef(), nullptr);
- else
- context->OMSetRenderTargetsAndUnorderedAccessViews(D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL,
- nullptr, nullptr, bindingIndex, 1, detail.m_uav.readRef(), nullptr);
- }
- else
- {
- if (isCompute)
- context->CSSetShaderResources(bindingIndex, 1, detail.m_srv.readRef());
- else
- {
- context->PSSetShaderResources(bindingIndex, 1, detail.m_srv.readRef());
- context->VSSetShaderResources(bindingIndex, 1, detail.m_srv.readRef());
- }
- }
- break;
- }
- case BindingType::Sampler:
- {
- if (isCompute)
- context->CSSetSamplers(bindingIndex, 1, detail.m_samplerState.readRef());
- else
- {
- context->PSSetSamplers(bindingIndex, 1, detail.m_samplerState.readRef());
- context->VSSetSamplers(bindingIndex, 1, detail.m_samplerState.readRef());
- }
- break;
- }
- default:
- {
- assert(!"Not implemented");
- return;
- }
- }
- }
-}
-
-void D3D11Renderer::setBindingState(BindingState* state)
-{
- m_currentBindings = static_cast<BindingStateImpl*>(state);
-}
-#endif
-
void D3D11Renderer::_flushGraphicsState()
{
auto pipelineType = int(PipelineType::Graphics);
@@ -2453,22 +2165,37 @@ void D3D11Renderer::DescriptorSetImpl::setResource(UInt range, UInt index, Resou
{
auto viewImpl = (ResourceViewImpl*)view;
auto& rangeInfo = m_layout->m_ranges[range];
+ auto flatIndex = rangeInfo.arrayIndex + index;
switch (rangeInfo.type)
{
case D3D11DescriptorSlotType::ShaderResourceView:
{
- assert(viewImpl->m_type == ResourceViewImpl::Type::SRV);
- auto srvImpl = (ShaderResourceViewImpl*)viewImpl;
- m_srvs[rangeInfo.arrayIndex + index] = srvImpl->m_srv;
+ if( viewImpl )
+ {
+ assert(viewImpl->m_type == ResourceViewImpl::Type::SRV);
+ auto srvImpl = (ShaderResourceViewImpl*)viewImpl;
+ m_srvs[flatIndex] = srvImpl->m_srv;
+ }
+ else
+ {
+ m_srvs[flatIndex] = nullptr;
+ }
}
break;
case D3D11DescriptorSlotType::UnorderedAccessView:
{
- assert(viewImpl->m_type == ResourceViewImpl::Type::UAV);
- auto uavImpl = (UnorderedAccessViewImpl*)viewImpl;
- m_uavs[rangeInfo.arrayIndex + index] = uavImpl->m_uav;
+ if( viewImpl )
+ {
+ assert(viewImpl->m_type == ResourceViewImpl::Type::UAV);
+ auto uavImpl = (UnorderedAccessViewImpl*)viewImpl;
+ m_uavs[flatIndex] = uavImpl->m_uav;
+ }
+ else
+ {
+ m_uavs[flatIndex] = nullptr;
+ }
}
break;