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path: root/tools/gfx/d3d11/d3d11-device.cpp
Commit message (Expand)AuthorAge
* Add slang-test check for D3D11 double support (#6761)aidanfnv2025-04-12
* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
* formatEllie Hermaszewska2024-10-29
* [SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)Yong He2024-02-28
* Refactor compiler option representations. (#3598)Yong He2024-02-20
* nsight Aftermath crash example (#2984)jsmall-nvidia2023-07-18
* vkd3d and dxvk integration (#2823)Ellie Hermaszewska2023-04-29
* Changes for vkd3d proton (#2813)Ellie Hermaszewska2023-04-20
* Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska2023-04-14
* Preliminary support for realtime clock (#2772)jsmall-nvidia2023-04-04
* Overhaul global inst deduplication and cpp/cuda backend. (#2654)Yong He2023-02-16
* Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...skallweitNV2022-11-07
* Add AdapterLUID to identify GPU adapters (#2492)skallweitNV2022-11-04
* Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)Yong He2022-10-13
* Shader caching (#2432)lucy96chen2022-10-12
* Artifact and ICastable (#2351)jsmall-nvidia2022-08-10
* Split render-d3d11.cpp into smaller files (#2307)lucy96chen2022-06-30