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Making it easier to work with shaders
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d3d11
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d3d11-device.cpp
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Author
Age
*
Add slang-test check for D3D11 double support (#6761)
aidanfnv
2025-04-12
*
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-11-05
*
format
Ellie Hermaszewska
2024-10-29
*
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-28
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Refactor compiler option representations. (#3598)
Yong He
2024-02-20
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nsight Aftermath crash example (#2984)
jsmall-nvidia
2023-07-18
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vkd3d and dxvk integration (#2823)
Ellie Hermaszewska
2023-04-29
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Changes for vkd3d proton (#2813)
Ellie Hermaszewska
2023-04-20
*
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-14
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Preliminary support for realtime clock (#2772)
jsmall-nvidia
2023-04-04
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Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2023-02-16
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Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...
skallweitNV
2022-11-07
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Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-04
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Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)
Yong He
2022-10-13
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Shader caching (#2432)
lucy96chen
2022-10-12
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Artifact and ICastable (#2351)
jsmall-nvidia
2022-08-10
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Split render-d3d11.cpp into smaller files (#2307)
lucy96chen
2022-06-30