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authorjsmall-nvidia <jsmall@nvidia.com>2023-04-04 18:00:16 -0400
committerGitHub <noreply@github.com>2023-04-04 18:00:16 -0400
commit68c7d5cda2d6f2eb7bfb3a7e15860eb3ded25424 (patch)
treeac4e8384108e70109b084782b414296d015f92b8 /tools/gfx/d3d11/d3d11-device.cpp
parent7bb2de1bc40e535fae93940113db97b5ea44a6f2 (diff)
Preliminary support for realtime clock (#2772)
* #include an absolute path didn't work - because paths were taken to always be relative. * Initial support for realtime clock. * Add realtime-clock render feature where seems appropriate. * Fixes to make NVAPI compile properly. Change realtime-clock.slang check to use maths that can't overflow.
Diffstat (limited to 'tools/gfx/d3d11/d3d11-device.cpp')
-rw-r--r--tools/gfx/d3d11/d3d11-device.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/tools/gfx/d3d11/d3d11-device.cpp b/tools/gfx/d3d11/d3d11-device.cpp
index e32bdf7ed..cc2eda089 100644
--- a/tools/gfx/d3d11/d3d11-device.cpp
+++ b/tools/gfx/d3d11/d3d11-device.cpp
@@ -196,6 +196,11 @@ SlangResult DeviceImpl::initialize(const Desc& desc)
m_features.add("atomic-float");
}
+ // If we have NVAPI well assume we have realtime clock
+ {
+ m_features.add("realtime-clock");
+ }
+
m_nvapi = true;
#endif
}