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* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
* formatEllie Hermaszewska2024-10-29
* [SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)Yong He2024-02-28
* Refactor compiler option representations. (#3598)Yong He2024-02-20
* squash warnings (#3378)Ellie Hermaszewska2023-12-05
* Parameter binding and gfx fixes. (#3302)Yong He2023-11-01
* Pointer layout support (#2930)jsmall-nvidia2023-06-27
* Split debug-layer into smaller files (#2344)lucy96chen2022-08-04
* Split render-cpu into smaller files (#2340)lucy96chen2022-07-27
* GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen2022-04-21
* Allow slangc to generate exe from .slang file. (#2170)Yong He2022-03-28
* Fix MacOSX build issues (#2124)jsmall-nvidia2022-02-10
* Various fixes to gfx. (#2120)Yong He2022-02-09
* Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He2022-01-14
* Various fixes to gfx. (#2074)Yong He2022-01-10
* gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)Yong He2021-11-17
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* GFX: implement mutable shader objects. (#1963)Yong He2021-10-18
* Implement gfx inline ray tracing on D3D12. (#1902)Yong He2021-07-08
* [gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)Yong He2021-06-23
* Properly fill `declref` in `Linkage::getContainerType`. (#1882)Yong He2021-06-11
* Support timestamp queries in `gfx`. (#1880)Yong He2021-06-10
* Fix D3D11 `uploadBufferResource`. (#1869)Yong He2021-06-04
* [gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He2021-05-21
* Half texture support (#1836)jsmall-nvidia2021-05-06
* `gfx` DebugCallback and debug layer. (#1822)Yong He2021-04-29
* Remove resource `Usage` from `gfx` interface. (#1813)Yong He2021-04-24
* Improve robustness of gfx lifetime management. (#1788)Yong He2021-04-08
* Transient root shader object. (#1782)Yong He2021-04-05
* `gfx` explicit transient resource management. (#1774)Yong He2021-03-31
* Reimplement Vulkan shader objects. (#1764)Yong He2021-03-24
* Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He2021-03-18
* Cleanup CPU renderer. (#1752)Yong He2021-03-12
* Add a CPU renderer implementation (#1750)Tim Foley2021-03-12