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Making it easier to work with shaders
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Author
Age
*
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-11-05
*
format
Ellie Hermaszewska
2024-10-29
*
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-28
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
squash warnings (#3378)
Ellie Hermaszewska
2023-12-05
*
Parameter binding and gfx fixes. (#3302)
Yong He
2023-11-01
*
Pointer layout support (#2930)
jsmall-nvidia
2023-06-27
*
Split debug-layer into smaller files (#2344)
lucy96chen
2022-08-04
*
Split render-cpu into smaller files (#2340)
lucy96chen
2022-07-27
*
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-04-21
*
Allow slangc to generate exe from .slang file. (#2170)
Yong He
2022-03-28
*
Fix MacOSX build issues (#2124)
jsmall-nvidia
2022-02-10
*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
*
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-14
*
Various fixes to gfx. (#2074)
Yong He
2022-01-10
*
gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)
Yong He
2021-11-17
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
GFX: implement mutable shader objects. (#1963)
Yong He
2021-10-18
*
Implement gfx inline ray tracing on D3D12. (#1902)
Yong He
2021-07-08
*
[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)
Yong He
2021-06-23
*
Properly fill `declref` in `Linkage::getContainerType`. (#1882)
Yong He
2021-06-11
*
Support timestamp queries in `gfx`. (#1880)
Yong He
2021-06-10
*
Fix D3D11 `uploadBufferResource`. (#1869)
Yong He
2021-06-04
*
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Half texture support (#1836)
jsmall-nvidia
2021-05-06
*
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-29
*
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-24
*
Improve robustness of gfx lifetime management. (#1788)
Yong He
2021-04-08
*
Transient root shader object. (#1782)
Yong He
2021-04-05
*
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-31
*
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-24
*
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-18
*
Cleanup CPU renderer. (#1752)
Yong He
2021-03-12
*
Add a CPU renderer implementation (#1750)
Tim Foley
2021-03-12