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authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2021-10-26 16:30:59 -0700
committerGitHub <noreply@github.com>2021-10-26 16:30:59 -0700
commitdcc2b854a64b3e4e890215ff21cf4b219724f524 (patch)
treefe958a184f46f4a1bbf10f6c7174d31283df76dc /tools/gfx/cpu
parentfe6d5f1cf8865567e08cf210a2639ffde2886fc3 (diff)
Expanded gfx::Format to include additional formats (#1982)
* Format list updated with additional formats supported by both D3D and Vulkan; D3DUtil::getMapFormat() and VkUtil::getVkFormat() updated to include additional formats; GFX_FORMAT() updated with all additional formats (BC compression unfinished) * Finished updating GFX_FORMAT with newly added formats and sizes; Pixel size is now tracked using the FormatPixelSize struct containing the values for bytes per block and pixels per block to accomodate BC formats; Updated gfxGetFormatSize and associated sub-calls to return FormatPixelSize instead of uint8_t; Most calls to gfxGetFormatSize() updated to reflect changes, a couple calls still unupdated * Changes to accommodate new formats finished, debugging slang-literal unit test * First format unit test working * One test added for BC1Unorm and RGBA8Unorm_SRGB, both passing * Refactored format testing code to merge BC1Unorm and RGBA8Unorm SRGB into a single file * All unit tests added for BC and Srgb formats * Most tests added and working; Added five additional formats (still need tests) and made the appropriate changes to support these; createTextureView() modified for D3D11, D3D12, and Vulkan to take into account the format specified in the texture view desc when the texture's format is typeless * Format enums renamed to more closely match their D3D counterparts; Added a universal float and uint buffer and buffer view for use across all Format tests * Remaining tests added; D3D12 tests pass, but Vulkan crashes in BC1_UNORM and D3D11 spits out a bunch of D3D11 Errors (but supposedly passes) * re-run premake * Added Sint versions of test shaders; Vulkan and D3D11 tests also pass * Size struct for format unit tests no longer use initializer lists * Fixed a Size struct missed in the previous pass * Fixed minor bugs causing tests to fail * Added documentation detailing all currently unsupported formats * Skip tests causing unsupported format warnings due to swiftshader * updated several test using old Format enum names * Revert change to compareComputeResult() that was added for debugging purposes * DEBUGGING: Added prints to identify which formats are failing on CI * Reverted attempted debugging changes; Fixed texture2d-gather.hlsl to use updated Format enums * Fixed incorrect array sizes in d3d11 _initSrvDesc() * Commented out further tests that produce unexpected results when tested for Vulkan with swiftshader * Revert "Merge branch 'expanded-format-support' of https://github.com/lucy96chen/slang into expanded-format-support" This reverts commit 20008f0d3ecc3b1405ecac8c138edaa3cd37ed6b, reversing changes made to 6081e95827315fee50e18409394d5abd62fac787. * Added a fuzzy comparison function for use with floats * submodule update * Revert messed up changes caused by previous revert after automatically merging on github
Diffstat (limited to 'tools/gfx/cpu')
-rw-r--r--tools/gfx/cpu/render-cpu.cpp32
1 files changed, 17 insertions, 15 deletions
diff --git a/tools/gfx/cpu/render-cpu.cpp b/tools/gfx/cpu/render-cpu.cpp
index c6662b851..ccc7a4abd 100644
--- a/tools/gfx/cpu/render-cpu.cpp
+++ b/tools/gfx/cpu/render-cpu.cpp
@@ -169,21 +169,21 @@ struct CPUFormatInfoMap
{
memset(m_infos, 0, sizeof(m_infos));
- set(Format::RGBA_Float32, &_unpackFloatTexel<4>);
- set(Format::RGB_Float32, &_unpackFloatTexel<3>);
+ set(Format::R32G32B32A32_FLOAT, &_unpackFloatTexel<4>);
+ set(Format::R32G32B32_FLOAT, &_unpackFloatTexel<3>);
- set(Format::RG_Float32, &_unpackFloatTexel<2>);
- set(Format::R_Float32, &_unpackFloatTexel<1>);
+ set(Format::R32G32_FLOAT, &_unpackFloatTexel<2>);
+ set(Format::R32_FLOAT, &_unpackFloatTexel<1>);
- set(Format::RGBA_Float16, &_unpackFloat16Texel<4>);
- set(Format::RG_Float16, &_unpackFloat16Texel<2>);
- set(Format::R_Float16, &_unpackFloat16Texel<1>);
+ set(Format::R16G16B16A16_FLOAT, &_unpackFloat16Texel<4>);
+ set(Format::R16G16_FLOAT, &_unpackFloat16Texel<2>);
+ set(Format::R16_FLOAT, &_unpackFloat16Texel<1>);
- set(Format::RGBA_Unorm_UInt8, &_unpackUnorm8Texel<4>);
- set(Format::BGRA_Unorm_UInt8, &_unpackUnormBGRA8Texel);
- set(Format::R_UInt16, &_unpackUInt16Texel<1>);
- set(Format::R_UInt32, &_unpackUInt32Texel<1>);
- set(Format::D_Float32, &_unpackFloatTexel<1>);
+ set(Format::R8G8B8A8_UNORM, &_unpackUnorm8Texel<4>);
+ set(Format::B8G8R8A8_UNORM, &_unpackUnormBGRA8Texel);
+ set(Format::R16_UINT, &_unpackUInt16Texel<1>);
+ set(Format::R32_UINT, &_unpackUInt32Texel<1>);
+ set(Format::D32_FLOAT, &_unpackFloatTexel<1>);
}
void set(Format format, CPUTextureUnpackFunc func)
@@ -233,8 +233,10 @@ public:
// the block extents would be 1 along each axis.
//
auto format = desc.format;
- auto texelSize = gfxGetFormatSize(format);
- m_texelSize = (int32_t) texelSize;
+ FormatInfo texelInfo;
+ gfxGetFormatInfo(format, &texelInfo);
+ uint32_t texelSize = uint32_t(texelInfo.blockSizeInBytes / texelInfo.pixelsPerBlock);
+ m_texelSize = texelSize;
int32_t formatBlockSize[kMaxRank] = { 1, 1, 1 };
@@ -353,7 +355,7 @@ public:
CPUTextureBaseShapeInfo const* m_baseShape;
CPUTextureFormatInfo const* m_formatInfo;
int32_t m_effectiveArrayElementCount = 0;
- int32_t m_texelSize = 0;
+ uint32_t m_texelSize = 0;
struct MipLevel
{