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Making it easier to work with shaders
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Author
Age
*
WIP on RWTexture types on CUDA/CPU (#1234)
jsmall-nvidia
2020-02-20
*
Initial support for user-defined initializer/constructor declarations (#1233)
Tim Foley
2020-02-20
*
CUDA/CPU support for 1D, 2D, CubeArray (#1232)
jsmall-nvidia
2020-02-20
*
Don't allocate a default space for a VK push-constant buffer (#1231)
Tim Foley
2020-02-19
*
First pass Texture Array support on CUDA/CPU (#1225)
jsmall-nvidia
2020-02-18
*
CUDA/CPU resource coverage (#1224)
jsmall-nvidia
2020-02-18
*
Feature/cuda coverage (#1223)
jsmall-nvidia
2020-02-14
*
* Fix for unary - on glsl (#1222)
jsmall-nvidia
2020-02-13
*
Nvrtc disable warnings/Float literal improvements (#1220)
jsmall-nvidia
2020-02-12
*
Support for isinf/isfinite/isnan/ldexp (#1219)
jsmall-nvidia
2020-02-12
*
CUDA barrier/atomic support (#1218)
jsmall-nvidia
2020-02-12
*
Fix output GLSL for primitive ID in a geometry shader (#1214)
Tim Foley
2020-02-10
*
Add attributes to enable dual-source blending on Vulkan (#1210)
Tim Foley
2020-02-10
*
Fixes to make all CPU compute shaders work on CUDA (#1211)
jsmall-nvidia
2020-02-08
*
HLSL Intrinsic coverage test improvements (#1206)
jsmall-nvidia
2020-02-07
*
Change handling of strings for HLSL/GLSL targets (#1204)
Tim Foley
2020-02-07
*
Float matrix intrinsic test/fixes (#1203)
jsmall-nvidia
2020-02-06
*
Literal handling improvements (#1202)
jsmall-nvidia
2020-02-06
*
Improve checks and diagnostics around redeclarations (#1201)
Tim Foley
2020-02-06
*
Improve behavior when undefined identifier is a contextual keyword (#1200)
Tim Foley
2020-02-05
*
Add support for RWBuffer writes on GLSL/SPIR-V target (#1199)
Tim Foley
2020-02-05
*
CUDA/C++ backend improvements (#1198)
jsmall-nvidia
2020-02-04
*
64 bit doc and testing improvements (#1196)
jsmall-nvidia
2020-01-31
*
Fix for a macro expansion bug (#1192)
Tim Foley
2020-01-31
*
64 bit types doc (#1194)
jsmall-nvidia
2020-01-31
*
Support for 64 bit integer types (#1191)
jsmall-nvidia
2020-01-30
*
Feature/target intrinsic fold (#1190)
jsmall-nvidia
2020-01-29
*
Feature/test for double behavior (#1186)
jsmall-nvidia
2020-01-29
*
Fix layout for structured buffers of matrices (#1184)
Tim Foley
2020-01-28
*
Synthesizing CUDA tests (#1183)
jsmall-nvidia
2020-01-28
*
Fix for infinite recursion with macro invocation (#1177)
jsmall-nvidia
2020-01-24
*
Texture Sample available in CUDA (#1176)
jsmall-nvidia
2020-01-24
*
Fix a bug in handling explicit register space bindings (#1175)
Tim Foley
2020-01-23
*
Matrix indexing (#1172)
jsmall-nvidia
2020-01-22
*
WIP HLSL intrinsic coverage (#1171)
jsmall-nvidia
2020-01-22
*
Testing double based intrinsics (#1170)
jsmall-nvidia
2020-01-22
*
HLSL intrinsic coverage (#1169)
jsmall-nvidia
2020-01-21
*
CUDA support improvements (#1168)
jsmall-nvidia
2020-01-21
*
Slang -> CUDA kernel runs correctly in test infrastructure (#1167)
jsmall-nvidia
2020-01-17
*
Cover a few corner cases in reflection API (#1163)
Tim Foley
2020-01-08
*
WIP CUDA source emit (#1157)
jsmall-nvidia
2019-12-19
*
Fix invocation of `[mutating]` methods (#1156)
Tim Foley
2019-12-19
*
Slang compiles CUDA source via NVRTC (#1151)
jsmall-nvidia
2019-12-12
*
Support conversion from int/uint to enum types (#1147)
Tim Foley
2019-12-06
*
Remove legacy feature for merging global shader parameters (#1139)
Tim Foley
2019-12-06
*
Testing having a library with an entry point works. (#1141)
jsmall-nvidia
2019-12-04
*
getStringHash on string literals (#1140)
jsmall-nvidia
2019-12-03
*
Fix bug in calcSafeRadians. (#1138)
jsmall-nvidia
2019-12-02
*
Remove support for explicit register/binding syntax on TEST_INPUT (#1132)
Tim Foley
2019-11-21
*
Added -ir-compression & fixes for ir compression issues (#1129)
jsmall-nvidia
2019-11-20
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