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authorjsmall-nvidia <jsmall@nvidia.com>2020-01-24 15:06:08 -0500
committerGitHub <noreply@github.com>2020-01-24 15:06:08 -0500
commitb8f294445b998eadb9b09e2b91eb462b881eaf2e (patch)
tree8607e5d2f6c2c2b4b7545a721d6d58e6e557e5c0 /tests
parent394983d61efa2bf99ba96aa68a47df8927a8a634 (diff)
Texture Sample available in CUDA (#1176)
* WIP: Trying to figure out how texturing will work with CUDA. * WIP: Fixes for CUDA layout. Initial CUDA texture test. * WIP: Outputs something compilable by CUDA for TextureND.Sample * 2d texture working with CUDA. * Fix how binding for SamplerState occurs in CUDA. * Small tidy up of comments.
Diffstat (limited to 'tests')
-rw-r--r--tests/cuda/cuda-texture.slang22
-rw-r--r--tests/cuda/cuda-texture.slang.expected.txt4
2 files changed, 26 insertions, 0 deletions
diff --git a/tests/cuda/cuda-texture.slang b/tests/cuda/cuda-texture.slang
new file mode 100644
index 000000000..3b5bae8ee
--- /dev/null
+++ b/tests/cuda/cuda-texture.slang
@@ -0,0 +1,22 @@
+//TEST(compute):COMPARE_COMPUTE:-cpu -compute
+//TEST(compute):COMPARE_COMPUTE:-cuda -compute
+
+//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
+RWStructuredBuffer<float> outputBuffer : register(u0);
+
+//TEST_INPUT: Texture2D(size=4, content=one):name texture
+Texture2D<float> texture;
+
+//TEST_INPUT: Sampler:name sampler
+SamplerState sampler;
+
+[numthreads(4, 1, 1)]
+void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
+{
+ int tid = int(dispatchThreadID.x);
+ float u = tid * (1.0f / 3.0f);
+ float v = 1.0f - u;
+ float2 uv = float2(u, v);
+
+ outputBuffer[tid] = texture.Sample(sampler, uv);
+}
diff --git a/tests/cuda/cuda-texture.slang.expected.txt b/tests/cuda/cuda-texture.slang.expected.txt
new file mode 100644
index 000000000..cc5e55ab6
--- /dev/null
+++ b/tests/cuda/cuda-texture.slang.expected.txt
@@ -0,0 +1,4 @@
+3F800000
+3F800000
+3F800000
+3F800000