diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2020-02-18 14:14:16 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-02-18 14:14:16 -0500 |
| commit | 8ee39e08c48a315163fe1850dbb12ca292020d4d (patch) | |
| tree | 5041064a194849399aa587ac13b46db2088bdb05 /tests | |
| parent | e109985375712b449d365450b3d3e39416a171ce (diff) | |
First pass Texture Array support on CUDA/CPU (#1225)
* Add cubemap support.
* Add CUDA fence instrinsics.
* Added Gather for CUDA.
* Use the CUDA driver API as much as possible.
* * Support 1D texture on CPU
* WIP on 1D texture on CUDA
* Added simplified texture test
* Fix test.
* Improve texture-simple tests.
* * Add CPU support for 3d textures
* Add support for mip maps to CUDA
* Disable warnings in nvrtc
* Update CUDA docs
* WIP on 3d texture support.
* Add support for 3d textures for CPU and CUDA.
* CPU and CUDA support for cube maps.
* Add CPU support for Texture1DArray.
* Support CUDA Layered/Array type in meta library.
Diffstat (limited to 'tests')
| -rw-r--r-- | tests/compute/texture-simple.slang | 8 | ||||
| -rw-r--r-- | tests/compute/texture-simple.slang.expected.txt | 8 |
2 files changed, 12 insertions, 4 deletions
diff --git a/tests/compute/texture-simple.slang b/tests/compute/texture-simple.slang index e79a26885..3d8fe8619 100644 --- a/tests/compute/texture-simple.slang +++ b/tests/compute/texture-simple.slang @@ -12,6 +12,11 @@ Texture1D<float> t1D; Texture2D<float> t2D; //TEST_INPUT: Texture3D(size=4, content = one):name t3D Texture3D<float> t3D; +//TEST_INPUT: TextureCube(size=4, content = one):name tCube +TextureCube<float> tCube; + +//TEST_INPUT: Texture1D(size=4, content = one, arrayLength=2):name t1DArray +Texture1DArray<float> t1DArray; //TEST_INPUT: Sampler:name samplerState SamplerState samplerState; @@ -29,6 +34,9 @@ void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) val += t1D.SampleLevel(samplerState, u, 0); val += t2D.SampleLevel(samplerState, float2(u, u), 0); val += t3D.SampleLevel(samplerState, float3(u, u, u), 0); + val += tCube.SampleLevel(samplerState, normalize(float3(u, 1 - u, u)), 0); + + val += t1DArray.SampleLevel(samplerState, float2(u, 0), 0); outputBuffer[idx] = val; } diff --git a/tests/compute/texture-simple.slang.expected.txt b/tests/compute/texture-simple.slang.expected.txt index e54af3bc8..a10701b2e 100644 --- a/tests/compute/texture-simple.slang.expected.txt +++ b/tests/compute/texture-simple.slang.expected.txt @@ -1,4 +1,4 @@ -40400000 -40400000 -40400000 -40400000 +40A00000 +40A00000 +40A00000 +40A00000 |
