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-rw-r--r--tests/compute/texture-simple.slang8
-rw-r--r--tests/compute/texture-simple.slang.expected.txt8
2 files changed, 12 insertions, 4 deletions
diff --git a/tests/compute/texture-simple.slang b/tests/compute/texture-simple.slang
index e79a26885..3d8fe8619 100644
--- a/tests/compute/texture-simple.slang
+++ b/tests/compute/texture-simple.slang
@@ -12,6 +12,11 @@ Texture1D<float> t1D;
Texture2D<float> t2D;
//TEST_INPUT: Texture3D(size=4, content = one):name t3D
Texture3D<float> t3D;
+//TEST_INPUT: TextureCube(size=4, content = one):name tCube
+TextureCube<float> tCube;
+
+//TEST_INPUT: Texture1D(size=4, content = one, arrayLength=2):name t1DArray
+Texture1DArray<float> t1DArray;
//TEST_INPUT: Sampler:name samplerState
SamplerState samplerState;
@@ -29,6 +34,9 @@ void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
val += t1D.SampleLevel(samplerState, u, 0);
val += t2D.SampleLevel(samplerState, float2(u, u), 0);
val += t3D.SampleLevel(samplerState, float3(u, u, u), 0);
+ val += tCube.SampleLevel(samplerState, normalize(float3(u, 1 - u, u)), 0);
+
+ val += t1DArray.SampleLevel(samplerState, float2(u, 0), 0);
outputBuffer[idx] = val;
}
diff --git a/tests/compute/texture-simple.slang.expected.txt b/tests/compute/texture-simple.slang.expected.txt
index e54af3bc8..a10701b2e 100644
--- a/tests/compute/texture-simple.slang.expected.txt
+++ b/tests/compute/texture-simple.slang.expected.txt
@@ -1,4 +1,4 @@
-40400000
-40400000
-40400000
-40400000
+40A00000
+40A00000
+40A00000
+40A00000