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| author | jsmall-nvidia <jsmall@nvidia.com> | 2020-01-29 15:17:33 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-01-29 15:17:33 -0500 |
| commit | 415409fc10cfd0d6b2eb805df8f37bdabc4f2405 (patch) | |
| tree | ec5f5cabb6b2a2f88d8f447ffa1378846b414a85 /tests | |
| parent | 2c8b983cf20ba662e351813f3f432b65eef3530c (diff) | |
Feature/target intrinsic fold (#1190)
* When checking if an instruction can be folded, take into account if it's called by a target intrinsic, because if it is we need to check if the parameter is accessed multiple times to see if it's worth allowing to fold.
* Tidy up code around folding/target intrinsics.
* Fix texture-load.slang .
* Fix typo in assert.
Diffstat (limited to 'tests')
| -rw-r--r-- | tests/cross-compile/texture-load.slang.glsl | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/tests/cross-compile/texture-load.slang.glsl b/tests/cross-compile/texture-load.slang.glsl index 23646db91..bb4514bad 100644 --- a/tests/cross-compile/texture-load.slang.glsl +++ b/tests/cross-compile/texture-load.slang.glsl @@ -30,10 +30,12 @@ uniform image2D outputTexture_0; layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in; void main() { + ivec3 _S2 = ivec3(C_0._data.pos_0, 0); + vec2 tmp_0 = texelFetch( inputTexture_0, - ivec3(C_0._data.pos_0, 0).xy, - ivec3(C_0._data.pos_0, 0).z).xy; + _S2.xy, + _S2.z).xy; imageStore( outputTexture_0, |
