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-rw-r--r--tests/cross-compile/texture-load.slang.glsl6
1 files changed, 4 insertions, 2 deletions
diff --git a/tests/cross-compile/texture-load.slang.glsl b/tests/cross-compile/texture-load.slang.glsl
index 23646db91..bb4514bad 100644
--- a/tests/cross-compile/texture-load.slang.glsl
+++ b/tests/cross-compile/texture-load.slang.glsl
@@ -30,10 +30,12 @@ uniform image2D outputTexture_0;
layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
void main()
{
+ ivec3 _S2 = ivec3(C_0._data.pos_0, 0);
+
vec2 tmp_0 = texelFetch(
inputTexture_0,
- ivec3(C_0._data.pos_0, 0).xy,
- ivec3(C_0._data.pos_0, 0).z).xy;
+ _S2.xy,
+ _S2.z).xy;
imageStore(
outputTexture_0,