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Making it easier to work with shaders
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Author
Age
*
WIP on RWTexture types on CUDA/CPU (#1234)
jsmall-nvidia
2020-02-20
*
Initial support for user-defined initializer/constructor declarations (#1233)
Tim Foley
2020-02-20
*
CUDA/CPU support for 1D, 2D, CubeArray (#1232)
jsmall-nvidia
2020-02-20
*
Don't allocate a default space for a VK push-constant buffer (#1231)
Tim Foley
2020-02-19
*
Fix a reference-counting bug in one of the session creation routines. (#1230)
Tim Foley
2020-02-19
*
Initial partial support for WaveXXX intrinsics on CUDA (#1228)
jsmall-nvidia
2020-02-19
*
Fixes for DXR 1.1 RayQuery type (#1227)
Tim Foley
2020-02-19
*
Added support for Targets to TypeTextUtil. (#1226)
jsmall-nvidia
2020-02-18
*
First pass Texture Array support on CUDA/CPU (#1225)
jsmall-nvidia
2020-02-18
*
CUDA/CPU resource coverage (#1224)
jsmall-nvidia
2020-02-18
*
Feature/cuda coverage (#1223)
jsmall-nvidia
2020-02-14
*
Add a bunch of stdlib declarations for SM 6.4 and 6.5 (#1221)
Tim Foley
2020-02-14
*
* Fix for unary - on glsl (#1222)
jsmall-nvidia
2020-02-13
*
Nvrtc disable warnings/Float literal improvements (#1220)
jsmall-nvidia
2020-02-12
*
Support for isinf/isfinite/isnan/ldexp (#1219)
jsmall-nvidia
2020-02-12
*
CUDA barrier/atomic support (#1218)
jsmall-nvidia
2020-02-12
*
Small improvements around List (#1216)
jsmall-nvidia
2020-02-11
*
Fix ref counting for sesion - simple test had a path to not releasing compile...
jsmall-nvidia
2020-02-11
*
Make fixes for the attribute-error test case. (#1215)
Tim Foley
2020-02-11
*
Fix output GLSL for primitive ID in a geometry shader (#1214)
Tim Foley
2020-02-10
*
Add attributes to enable dual-source blending on Vulkan (#1210)
Tim Foley
2020-02-10
*
Fixes to make all CPU compute shaders work on CUDA (#1211)
jsmall-nvidia
2020-02-08
*
Code standard changes for Lexer (#1209)
jsmall-nvidia
2020-02-07
*
HLSL Intrinsic coverage test improvements (#1206)
jsmall-nvidia
2020-02-07
*
Change handling of strings for HLSL/GLSL targets (#1204)
Tim Foley
2020-02-07
*
Float matrix intrinsic test/fixes (#1203)
jsmall-nvidia
2020-02-06
*
Literal handling improvements (#1202)
jsmall-nvidia
2020-02-06
*
Improve checks and diagnostics around redeclarations (#1201)
Tim Foley
2020-02-06
*
Improve behavior when undefined identifier is a contextual keyword (#1200)
Tim Foley
2020-02-05
*
Add support for RWBuffer writes on GLSL/SPIR-V target (#1199)
Tim Foley
2020-02-05
*
CUDA/C++ backend improvements (#1198)
jsmall-nvidia
2020-02-04
*
Initial steps on GPU printing example (#1197)
Tim Foley
2020-02-03
*
Some Slang API additions (#1195)
Tim Foley
2020-01-31
*
64 bit doc and testing improvements (#1196)
jsmall-nvidia
2020-01-31
*
Fix for a macro expansion bug (#1192)
Tim Foley
2020-01-31
*
64 bit types doc (#1194)
jsmall-nvidia
2020-01-31
*
Fix x86 compilation with CUDA enabled. (#1193)
jsmall-nvidia
2020-01-30
*
Support for 64 bit integer types (#1191)
jsmall-nvidia
2020-01-30
*
Feature/target intrinsic fold (#1190)
jsmall-nvidia
2020-01-29
*
Feature/fix cuda function preamble (#1187)
jsmall-nvidia
2020-01-29
*
Feature/test for double behavior (#1186)
jsmall-nvidia
2020-01-29
*
Fix layout for structured buffers of matrices (#1184)
Tim Foley
2020-01-28
*
Synthesizing CUDA tests (#1183)
jsmall-nvidia
2020-01-28
*
When using setUniform clamp the amount of data written to the buffer size. (#...
jsmall-nvidia
2020-01-27
*
CUDA implement StructuredBuffer/ByteAddressBuffer as pointer/count as is on C...
jsmall-nvidia
2020-01-27
*
Fix for infinite recursion with macro invocation (#1177)
jsmall-nvidia
2020-01-24
*
Texture Sample available in CUDA (#1176)
jsmall-nvidia
2020-01-24
*
Fix a bug in handling explicit register space bindings (#1175)
Tim Foley
2020-01-23
*
Initial CUDA target doc. (#1174)
jsmall-nvidia
2020-01-23
*
Matrix indexing (#1172)
jsmall-nvidia
2020-01-22
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