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authorTim Foley <tfoleyNV@users.noreply.github.com>2020-02-19 08:56:46 -0800
committerGitHub <noreply@github.com>2020-02-19 08:56:46 -0800
commit1d9152bd2d0b1234680ce6a9f7ef940d7f179e9a (patch)
treea4672a712ddc9217ac44fc98fcefcaccc04244e8
parent45d1a680634c59d1081ed09dddaa444695296492 (diff)
Fixes for DXR 1.1 RayQuery type (#1227)
The previous change that added `RayQuery` to the standard library didn't mark it as any kind of intrinsic, so the first fix here was to add the appopriate attribtue to the stdlib declaration of `RayQuery`. Next I found that the legalization pass was obliterating the `RayQuery` type because it had no members, and thus looked like an empty `struct` (which we eliminate for a variety of reasons). I fixed that by adding a check for a target-intrinsic decoration in type legalization. Next I found that the type wasn't emitted correctly because our generic specialization was turning `RayQuery<0>` into a new type `RayQuery_0` (which is what our specialization is designed to do, after all). I then disabled generic specialization for types that are marked as target intrinsics (which probably renders the preceding fix moot). Finally, I found that the emit logic for types in HLSL wasn't handling the case of a generic intrinsic type that didn't also use its own dedicated opcode. I fixes that up by adding a specific case for `IRSpecialize` as a late catch-all. After all these changes, a declaration of a `RayQuery` variable seems to Just Work (even without any new/improved behavior for handling default constructors). One potential gotcha looking forward is that my checks for `IRTargetIntrinsicDecoration` aren't checking what target the decoration is for. This is fine for now because there are only two types using the decoration right now (`RayDesc` and `RayQuery`), and the special cases above are reasonable for both of them. If/when we have more target-intrinsic types with this decoration, and some of them are only intrinsic for specific targets, then we will need to revisit this choice and either: * make these checks perform filtering based on the "current" target (similar to what the emit logic has today), or * (more likely) make the linking and target-specialization step strip out any target-intrinsic decorations that aren't the right one(s) for the current target Note that this change doesn't include a test case yet because I don't have a DXR 1.1 ready version of dxc to test against. I have manually confirmed that appropriate Slang input seems to be producing reasonable HLSL output when using these functions, but I cannot yet try to check that in (using an HLSL file for the expected output would be quite fragile).
-rw-r--r--source/slang/hlsl.meta.slang10
-rw-r--r--source/slang/hlsl.meta.slang.h11
-rw-r--r--source/slang/slang-emit-hlsl.cpp16
-rw-r--r--source/slang/slang-ir-specialize.cpp12
-rw-r--r--source/slang/slang-legalize-types.cpp8
5 files changed, 55 insertions, 2 deletions
diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang
index f7707cc6d..8fd2a272a 100644
--- a/source/slang/hlsl.meta.slang
+++ b/source/slang/hlsl.meta.slang
@@ -1869,6 +1869,10 @@ int dot4add_i8packed(uint left, uint right, int acc);
float dot2add(float2 left, float2 right, float acc);
//
+// Shader Model 6.5
+//
+
+//
// Mesh Shaders
//
@@ -1888,6 +1892,9 @@ void DispatchMesh<P>(uint threadGroupCountX, uint threadGroupCountY, uint thread
// DXR 1.1 and `TraceRayInline` support
//
+// Get the index of the geometry that was hit in an intersection, any-hit, or closest-hit shader
+uint GeometryIndex();
+
// Status of whether a (closest) hit has been committed in a `RayQuery`.
typedef uint COMMITTED_STATUS;
@@ -1927,7 +1934,8 @@ static const CANDIDATE_TYPE CANDIDATE_PROCEDURAL_PRIMITIVE = 1;
// code can resume to continue tracing the ray, and which yields
// back to the user code at interesting events along the ray.
//
-struct RayQuery<let rayFlags : RAY_FLAG = RAY_FLAG_NONE>
+__target_intrinsic(hlsl, RayQuery)
+struct RayQuery <let rayFlags : RAY_FLAG = RAY_FLAG_NONE>
{
// Initialize a ray-tracing query.
//
diff --git a/source/slang/hlsl.meta.slang.h b/source/slang/hlsl.meta.slang.h
index c0b875df5..c72374786 100644
--- a/source/slang/hlsl.meta.slang.h
+++ b/source/slang/hlsl.meta.slang.h
@@ -1949,6 +1949,10 @@ SLANG_RAW("// May not produce infinities or NaNs for intermediate results that o
SLANG_RAW("float dot2add(float2 left, float2 right, float acc);\n")
SLANG_RAW("\n")
SLANG_RAW("//\n")
+SLANG_RAW("// Shader Model 6.5\n")
+SLANG_RAW("//\n")
+SLANG_RAW("\n")
+SLANG_RAW("//\n")
SLANG_RAW("// Mesh Shaders\n")
SLANG_RAW("//\n")
SLANG_RAW("\n")
@@ -1968,6 +1972,9 @@ SLANG_RAW("//\n")
SLANG_RAW("// DXR 1.1 and `TraceRayInline` support\n")
SLANG_RAW("//\n")
SLANG_RAW("\n")
+SLANG_RAW("// Get the index of the geometry that was hit in an intersection, any-hit, or closest-hit shader\n")
+SLANG_RAW("uint GeometryIndex();\n")
+SLANG_RAW("\n")
SLANG_RAW("// Status of whether a (closest) hit has been committed in a `RayQuery`.\n")
SLANG_RAW("typedef uint COMMITTED_STATUS;\n")
SLANG_RAW("\n")
@@ -2007,7 +2014,9 @@ SLANG_RAW("// The ray query is effectively a coroutine that user shader\n")
SLANG_RAW("// code can resume to continue tracing the ray, and which yields\n")
SLANG_RAW("// back to the user code at interesting events along the ray.\n")
SLANG_RAW("//\n")
-SLANG_RAW("struct RayQuery<let rayFlags : RAY_FLAG = RAY_FLAG_NONE>\n")
+SLANG_RAW("//__generic<let rayFlags : RAY_FLAG = RAY_FLAG_NONE>\n")
+SLANG_RAW("__target_intrinsic(hlsl, RayQuery)\n")
+SLANG_RAW("struct RayQuery <let rayFlags : RAY_FLAG = RAY_FLAG_NONE>\n")
SLANG_RAW("{\n")
SLANG_RAW(" // Initialize a ray-tracing query.\n")
SLANG_RAW(" //\n")
diff --git a/source/slang/slang-emit-hlsl.cpp b/source/slang/slang-emit-hlsl.cpp
index 4225b1bf3..1d4b6a317 100644
--- a/source/slang/slang-emit-hlsl.cpp
+++ b/source/slang/slang-emit-hlsl.cpp
@@ -659,6 +659,22 @@ void HLSLSourceEmitter::emitSimpleTypeImpl(IRType* type)
return;
}
+ else if(auto specializedType = as<IRSpecialize>(type))
+ {
+ // If a `specialize` instruction made it this far, then
+ // it represents an intrinsic generic type.
+ //
+ emitSimpleType((IRType*) getSpecializedValue(specializedType));
+ m_writer->emit("<");
+ UInt argCount = specializedType->getArgCount();
+ for (UInt ii = 0; ii < argCount; ++ii)
+ {
+ if (ii != 0) m_writer->emit(", ");
+ emitVal(specializedType->getArg(ii), getInfo(EmitOp::General));
+ }
+ m_writer->emit(" >");
+ return;
+ }
// HACK: As a fallback for HLSL targets, assume that the name of the
// instruction being used is the same as the name of the HLSL type.
diff --git a/source/slang/slang-ir-specialize.cpp b/source/slang/slang-ir-specialize.cpp
index 5f84da478..6baf8fca5 100644
--- a/source/slang/slang-ir-specialize.cpp
+++ b/source/slang/slang-ir-specialize.cpp
@@ -283,6 +283,18 @@ struct SpecializationContext
continue;
}
+ // We should never specialize intrinsic types.
+ //
+ // TODO: This logic assumes that having *any* target
+ // intrinsic decoration makes a type skip specialization,
+ // even if the decoration isn't applicable to the
+ // current target. This should be made true in practice
+ // by having the linking step strip/skip decorations
+ // that aren't applicable to the chosen target at link time.
+ //
+ if(as<IRStructType>(val) && val->findDecoration<IRTargetIntrinsicDecoration>())
+ return false;
+
// Once we've found the leaf value that will be produced
// after all specialization is complete, we can check
// whether it looks like a definition or not.
diff --git a/source/slang/slang-legalize-types.cpp b/source/slang/slang-legalize-types.cpp
index cc729e1cf..ad4ec46cd 100644
--- a/source/slang/slang-legalize-types.cpp
+++ b/source/slang/slang-legalize-types.cpp
@@ -1095,6 +1095,14 @@ LegalType legalizeTypeImpl(
if(!type)
return LegalType::simple(nullptr);
+ // It might be that the type we are looking at is
+ // an intrinsic type on our chosen target, in which
+ // case we should never legalize it, figuring that
+ // the target defines its semantics fully.
+ //
+ if(type->findDecoration<IRTargetIntrinsicDecoration>())
+ return LegalType::simple(type);
+
context->builder->setInsertBefore(type);
if (auto uniformBufferType = as<IRUniformParameterGroupType>(type))