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* maxtessfactor attribute should take a floating point value (#6289)Jay Kwak2025-02-05
* Support interpolation modifiers for WGSL (#5641)Anders Leino2024-11-25
* Fix issue where inter-stage parameters without semantics don't get location a...Anders Leino2024-11-25
* wgsl: Fix field semantics even if input struct doesn't need flattening (#5642)Anders Leino2024-11-25
* Enable some rendering tests (#5623)Anders Leino2024-11-21
* Draft: integrate slang-rhi (#4970)Simon Kallweit2024-08-30
* Improve Vulkan shader-objects implementation. (#1765)Yong He2021-03-25
* Remove old code paths from render-test (#1760)Tim Foley2021-03-17
* Rework command-line options handling for entry points and targets (#697)Tim Foley2018-10-29
* Support for Tessellation (#607)jsmall-nvidia2018-06-27
* Feature/renderer binding (#489)jsmall-nvidia2018-04-17
* Feature/dx12 compute (#483)jsmall-nvidia2018-04-11
* Switch on dx12 testing for remaining render tests. (#477)jsmall-nvidia2018-04-04
* Dx12 rendering works in test framework. (#476)jsmall-nvidia2018-04-04
* Pass AST interpolation modifiers through to codegen. (#475)Tim Foley2018-04-04
* Change uses of "spire" to "slang" (#461)Tim Foley2018-03-29
* Remove non-IR codegen paths (#398)Tim Foley2018-02-03
* Remove support for the -no-checking flag (#392)Tim Foley2018-02-02
* Remove #import directive (#389)Tim Foley2018-01-29
* Cleanups (#298)Tim Foley2017-11-27
* Initial work on a pass to scalarize GLSL varying input/output (#223)Tim Foley2017-10-19
* Perform some transformations on IR to legalize for GLSL (#200)Tim Foley2017-10-06
* Use WARP for D3D rendering tests.Tim Foley2017-09-21
* Don't emitting an imported declaration unless it is used.Tim Foley2017-07-11
* Cleanups for test cases:Tim Foley2017-07-10
* Add initial cross-compilation test case.Tim Foley2017-06-30
* Emit global-scope parameters from imported files.Tim Foley2017-06-27
* Replace "auto-import" with `#import`Tim Foley2017-06-26
* Allow for automatic importing of Slang codeTim Foley2017-06-19
* AppVeyor: Run tests as part of AppVeyor buildsTim Foley2017-06-14
* First pass at support for cross-compilationTim Foley2017-06-13
* GLSL: get GLSL limping in `render-test`Tim Foley2017-06-12
* Initial import of code.Tim Foley2017-06-09