diff options
| author | Tim Foley <tfoley@nvidia.com> | 2017-07-10 09:04:50 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-10 09:04:50 -0700 |
| commit | 7af89d178736637cfad9c195f85f7f83e2f4ba99 (patch) | |
| tree | b4b616b7e4b6c84e737a86ce4fc5d61107c1a966 /tests/render | |
| parent | 0e220da96b819f3a31635689f78ad20bd9a36d0b (diff) | |
Cleanups for test cases:
- Allow a code-generation target of `NONE` in order to suppress ordinary output in test cases where we don't care about the actual output (just pass/fail result)
- Add explicit `location` layout qualifiers to intermediate vertex-to-fragment variables in GLSL test cases for rendering, to work around apparent Intel driver bugs.
Diffstat (limited to 'tests/render')
| -rw-r--r-- | tests/render/cross-compile0.hlsl | 4 | ||||
| -rw-r--r-- | tests/render/imported-parameters.hlsl | 4 | ||||
| -rw-r--r-- | tests/render/pound-import.hlsl | 4 |
3 files changed, 6 insertions, 6 deletions
diff --git a/tests/render/cross-compile0.hlsl b/tests/render/cross-compile0.hlsl index d300e2bd5..d40f3460f 100644 --- a/tests/render/cross-compile0.hlsl +++ b/tests/render/cross-compile0.hlsl @@ -97,8 +97,8 @@ uniform Uniforms #define ASSEMBLED_VERTEX(QUAL) \ /* */ -#define V2F(QUAL) \ - QUAL vec3 coarse_color; \ +#define V2F(QUAL) \ + layout(location = 0) QUAL vec3 coarse_color; \ /* */ // Vertex Shader diff --git a/tests/render/imported-parameters.hlsl b/tests/render/imported-parameters.hlsl index 605214fc9..99216728e 100644 --- a/tests/render/imported-parameters.hlsl +++ b/tests/render/imported-parameters.hlsl @@ -84,8 +84,8 @@ FragmentStageOutput fragmentMain(FragmentStageInput input) #define ASSEMBLED_VERTEX(QUAL) \ /* */ -#define V2F(QUAL) \ - QUAL vec3 coarse_color; \ +#define V2F(QUAL) \ + layout(location = 0) QUAL vec3 coarse_color; \ /* */ // Vertex Shader diff --git a/tests/render/pound-import.hlsl b/tests/render/pound-import.hlsl index a9b625fb6..07b195966 100644 --- a/tests/render/pound-import.hlsl +++ b/tests/render/pound-import.hlsl @@ -97,8 +97,8 @@ uniform Uniforms #define ASSEMBLED_VERTEX(QUAL) \ /* */ -#define V2F(QUAL) \ - QUAL vec3 coarse_color; \ +#define V2F(QUAL) \ + layout(location = 0) QUAL vec3 coarse_color; \ /* */ // Vertex Shader |
