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-rw-r--r--tests/render/cross-compile0.hlsl4
-rw-r--r--tests/render/imported-parameters.hlsl4
-rw-r--r--tests/render/pound-import.hlsl4
3 files changed, 6 insertions, 6 deletions
diff --git a/tests/render/cross-compile0.hlsl b/tests/render/cross-compile0.hlsl
index d300e2bd5..d40f3460f 100644
--- a/tests/render/cross-compile0.hlsl
+++ b/tests/render/cross-compile0.hlsl
@@ -97,8 +97,8 @@ uniform Uniforms
#define ASSEMBLED_VERTEX(QUAL) \
/* */
-#define V2F(QUAL) \
- QUAL vec3 coarse_color; \
+#define V2F(QUAL) \
+ layout(location = 0) QUAL vec3 coarse_color; \
/* */
// Vertex Shader
diff --git a/tests/render/imported-parameters.hlsl b/tests/render/imported-parameters.hlsl
index 605214fc9..99216728e 100644
--- a/tests/render/imported-parameters.hlsl
+++ b/tests/render/imported-parameters.hlsl
@@ -84,8 +84,8 @@ FragmentStageOutput fragmentMain(FragmentStageInput input)
#define ASSEMBLED_VERTEX(QUAL) \
/* */
-#define V2F(QUAL) \
- QUAL vec3 coarse_color; \
+#define V2F(QUAL) \
+ layout(location = 0) QUAL vec3 coarse_color; \
/* */
// Vertex Shader
diff --git a/tests/render/pound-import.hlsl b/tests/render/pound-import.hlsl
index a9b625fb6..07b195966 100644
--- a/tests/render/pound-import.hlsl
+++ b/tests/render/pound-import.hlsl
@@ -97,8 +97,8 @@ uniform Uniforms
#define ASSEMBLED_VERTEX(QUAL) \
/* */
-#define V2F(QUAL) \
- QUAL vec3 coarse_color; \
+#define V2F(QUAL) \
+ layout(location = 0) QUAL vec3 coarse_color; \
/* */
// Vertex Shader