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authorYong He <yonghe@outlook.com>2021-03-25 09:41:53 -0700
committerGitHub <noreply@github.com>2021-03-25 09:41:53 -0700
commite050035e0b7d3f257a46bc1cb644163026cb1b23 (patch)
treee4a38fa4c2f26313c2d374a19c5a4a1904ffdeb1 /tests/render
parent98afb421f408aa8651afff3dba1b21fad71131fe (diff)
Improve Vulkan shader-objects implementation. (#1765)
* Improve Vulkan shader-objects implementation. 1. Null bindings no longer crashes. 2. No longer copies push constants to staging CPU buffer before setting it into command buffer. The entry-point shader object now directly sets it into command buffer upon `bindObject` call. * Update comments * Fix * Re-enable 3 tests. Improved vulkan implementation so that each shader object is responsible for creating descriptor sets on-demand. Fixed slang reflection to correctly report `ParameterBlock` binding. * Fix gcc compile error.
Diffstat (limited to 'tests/render')
-rw-r--r--tests/render/cross-compile-entry-point.slang5
1 files changed, 3 insertions, 2 deletions
diff --git a/tests/render/cross-compile-entry-point.slang b/tests/render/cross-compile-entry-point.slang
index 24d3c711d..869df80bc 100644
--- a/tests/render/cross-compile-entry-point.slang
+++ b/tests/render/cross-compile-entry-point.slang
@@ -1,5 +1,6 @@
-//DISABLED_TEST(render):COMPARE_HLSL_CROSS_COMPILE_RENDER:
-//DISABLED_TEST(render):COMPARE_HLSL_CROSS_COMPILE_RENDER: -dx12
+//TEST(render):COMPARE_HLSL_CROSS_COMPILE_RENDER:
+//TEST(render):COMPARE_HLSL_CROSS_COMPILE_RENDER: -dx12
+
// This is a test to ensure that we can cross-compile a complete entry point.