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| author | Anders Leino <aleino@nvidia.com> | 2024-11-25 15:40:47 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-25 21:40:47 +0800 |
| commit | 044b52c3195edf3282a0b530a21ad54b87135cd9 (patch) | |
| tree | c1bd9d9a916faf64629442baf2b4e05ea053c230 /tests/render | |
| parent | aaca2d2b615ce113ae9eff11a6fc01f579471b12 (diff) | |
Fix issue where inter-stage parameters without semantics don't get location attributes (#5670)
* wgsl: Make sure each shader input field has a semantic
This closes #5633.
* Add test for inter-stage variables without semantics
This verifies the fix of the second issue identified in
https://github.com/shader-slang/slang/issues/5633
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Diffstat (limited to 'tests/render')
3 files changed, 82 insertions, 0 deletions
diff --git a/tests/render/multiple-stage-io-locations-without-user-semantics.slang b/tests/render/multiple-stage-io-locations-without-user-semantics.slang new file mode 100644 index 000000000..af0e3e39f --- /dev/null +++ b/tests/render/multiple-stage-io-locations-without-user-semantics.slang @@ -0,0 +1,77 @@ +// TODO: Investigate failures on non-WebGPU backends +//TEST(smoke,render):COMPARE_HLSL_RENDER: -wgpu + +cbuffer Uniforms +{ + float4x4 modelViewProjection; +} + +struct AssembledVertex +{ + float3 position; + float3 color; +}; + +struct Fragment +{ + float4 color; +}; + +// Vertex Shader + +struct VertexStageInput +{ + AssembledVertex assembledVertex : A; +}; + +struct VertexStageOutput +{ + float3 color; + float3 localPosition; + float4 sv_position : SV_Position; +}; + +VertexStageOutput vertexMain(VertexStageInput input) +{ + VertexStageOutput output; + + float3 position = input.assembledVertex.position; + float3 color = input.assembledVertex.color; + + output.color = color; + output.sv_position = mul(modelViewProjection, float4(position, 1.0)); + output.localPosition = position; + + return output; +} + +// Fragment Shader + +struct FragmentStageInput +{ + float3 color; + float3 localPosition; +}; + +struct FragmentStageOutput +{ + Fragment fragment : SV_Target; +}; + +FragmentStageOutput fragmentMain(FragmentStageInput input) +{ + FragmentStageOutput output; + + float3 color = input.color; + + if (input.color.y < input.color.z) + { + output.fragment.color = float4(input.localPosition, 1.0); + } + else + { + output.fragment.color = float4(input.color, 1.0); + } + + return output; +} diff --git a/tests/render/multiple-stage-io-locations-without-user-semantics.slang.expected b/tests/render/multiple-stage-io-locations-without-user-semantics.slang.expected new file mode 100644 index 000000000..4c32e2510 --- /dev/null +++ b/tests/render/multiple-stage-io-locations-without-user-semantics.slang.expected @@ -0,0 +1,5 @@ +result code = 0 +standard error = { +} +standard output = { +} diff --git a/tests/render/multiple-stage-io-locations-without-user-semantics.slang.expected.png b/tests/render/multiple-stage-io-locations-without-user-semantics.slang.expected.png Binary files differnew file mode 100644 index 000000000..3333a12d7 --- /dev/null +++ b/tests/render/multiple-stage-io-locations-without-user-semantics.slang.expected.png |
