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path: root/tests/pipeline/rasterization
AgeCommit message (Expand)Author
2025-09-02render-test: Change D3D12 default to sm_6_5 (#8320)James Helferty (NVIDIA)
2025-08-06Fix noperspective modifier for SV_Barycentrics in SPIRV and GLSL (#8067)davli-nv
2025-07-12Add WorkgroupCount function (#7734)davli-nv
2025-03-21Apply pixel interlock execution mode to entry-point functions only (#6661)Darren Wihandi
2025-03-12Migrate render-test away from deprecated compile request API (#6514)Anders Leino
2025-02-05Feature/initialize list side branch (#6058)kaizhangNV
2025-01-29Update SPIRV submodules and fix tests (#6222)Jay Kwak
2025-01-07Lower varying parameters as pointers instead of SSA values. (#5919)Yong He
2024-07-18Update spirv-header and spirv-tools to Jun/2024 (#4679)Jay Kwak
2024-06-12Capability System: Implicit capability upgrade warning/error (#4241)ArielG-NV
2024-04-26WIP: Force Inline If RefType (#4005)ArielG-NV
2024-04-23Switch to direct-to-spirv backend as default. (#4002)Yong He
2024-04-07Add decoration PerPrimitiveEXT for all OutputPrimitives members for mesh (#3900)Pankaj Mistry
2024-04-05Add decoration PerPrimitiveEXT when a mesh output variable is decorated with ...Pankaj Mistry
2024-04-01Correctly emit spv extension targeting EXT rather than NV, added to test for ...ArielG-NV
2024-03-14Mesh shader refactoring and bugfixes (#3702)Ellie Hermaszewska
2024-02-02Capability type checking. (#3530)Yong He
2024-01-24[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)Yong He
2023-10-26Fix generic specialization bug. (#3290)Yong He
2023-10-02Use const ref for mesh payload (#3254)Ellie Hermaszewska
2023-09-27WIP Mesh shaders for SPIR-V (#3226)Ellie Hermaszewska
2023-09-20Direct SPIRV: Rasterization pipeline tests. (#3216)Yong He
2023-09-11Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska
2023-03-16Support GL_EXT_fragment_shader_barycentric (#2704)Samuel Kogler
2023-02-24More control flow simplifications. (#2673)Yong He
2023-02-16Overhaul global inst deduplication and cpp/cuda backend. (#2654)Yong He
2023-02-07Arithmetic simplifications and more IR clean up logic. (#2632)Yong He
2023-01-24Reimplement address elimination. (#2605)Yong He
2023-01-23Full address insts elimination for backward autodiff. (#2604)Yong He
2022-11-16Mesh shader support (#2464)Ellie Hermaszewska
2022-08-17Warning on lossy implicit casts. (#2367)Yong He
2022-02-25Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...Yong He
2021-03-08Add GLSL support for SV_InnerCoverage (#1740)Tim Foley
2021-03-03Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)Tim Foley
2021-02-24Add support for GetAttributeAtVertex for D3D (#1725)Tim Foley
2021-02-22Add basic support for fragment shader interlock (FSI) (#1722)Tim Foley