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Making it easier to work with shaders
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Author
Age
*
render-test: Change D3D12 default to sm_6_5 (#8320)
James Helferty (NVIDIA)
2025-09-02
*
Fix noperspective modifier for SV_Barycentrics in SPIRV and GLSL (#8067)
davli-nv
2025-08-06
*
Fix segmentation fault in ray tracing parameter consolidation. (#7997)
Copilot
2025-07-31
*
Fix scalar to array conversion for tessellation factors (#7837)
Yong He
2025-07-22
*
Add WorkgroupCount function (#7734)
davli-nv
2025-07-12
*
Apply pixel interlock execution mode to entry-point functions only (#6661)
Darren Wihandi
2025-03-21
*
Migrate render-test away from deprecated compile request API (#6514)
Anders Leino
2025-03-12
*
Feature/initialize list side branch (#6058)
kaizhangNV
2025-02-05
*
Update SPIRV submodules and fix tests (#6222)
Jay Kwak
2025-01-29
*
Lower varying parameters as pointers instead of SSA values. (#5919)
Yong He
2025-01-07
*
Enable a bunch of WGPU tests (#5513)
Anders Leino
2024-11-07
*
Enable WebGPU tests in CI (#5239)
Anders Leino
2024-10-15
*
Warn when inout parameter is never written (#4777)
venkataram-nv
2024-08-12
*
Update spirv-header and spirv-tools to Jun/2024 (#4679)
Jay Kwak
2024-07-18
*
Implement for metal `SV_GroupIndex` (#4385)
ArielG-NV
2024-06-13
*
Capability System: Implicit capability upgrade warning/error (#4241)
ArielG-NV
2024-06-12
*
Metal compute tests (#4292)
skallweitNV
2024-06-07
*
WIP: Force Inline If RefType (#4005)
ArielG-NV
2024-04-26
*
Switch to direct-to-spirv backend as default. (#4002)
Yong He
2024-04-23
*
Add decoration PerPrimitiveEXT for all OutputPrimitives members for mesh (#3900)
Pankaj Mistry
2024-04-07
*
Add decoration PerPrimitiveEXT when a mesh output variable is decorated with ...
Pankaj Mistry
2024-04-05
*
Correctly emit spv extension targeting EXT rather than NV, added to test for ...
ArielG-NV
2024-04-01
*
Mesh shader refactoring and bugfixes (#3702)
Ellie Hermaszewska
2024-03-14
*
Capability type checking. (#3530)
Yong He
2024-02-02
*
[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)
Yong He
2024-01-24
*
Fix generic specialization bug. (#3290)
Yong He
2023-10-26
*
Use const ref for mesh payload (#3254)
Ellie Hermaszewska
2023-10-02
*
WIP Mesh shaders for SPIR-V (#3226)
Ellie Hermaszewska
2023-09-27
*
Direct SPIRV: Rasterization pipeline tests. (#3216)
Yong He
2023-09-20
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
Proper lowering of functiosn that returns NonCopyable values. (#3179)
Yong He
2023-09-03
*
Compile append and consume structured buffers to glsl. (#3142)
Yong He
2023-08-21
*
Add warning on mutation of function parameter (#3067)
Theresa Foley
2023-08-07
*
Fixes for Shader Execution Reordering on VK (#2929)
Theresa Foley
2023-06-13
*
Preserve type cast during AST constant folding. (#2912)
Yong He
2023-05-31
*
Fix function side-effectness prop logic. (#2875)
Yong He
2023-05-09
*
Various dxc/fxc compatibility fixes. (#2863)
Yong He
2023-05-02
*
Fix Phi simplification bug. (#2710)
Yong He
2023-03-16
*
Support GL_EXT_fragment_shader_barycentric (#2704)
Samuel Kogler
2023-03-16
*
More control flow simplifications. (#2673)
Yong He
2023-02-24
*
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2023-02-16
*
Add Loop Unrolling Pass. (#2644)
Yong He
2023-02-13
*
Arithmetic simplifications and more IR clean up logic. (#2632)
Yong He
2023-02-07
*
Register allocation during phi elimination. (#2613)
Yong He
2023-01-27
*
Reimplement address elimination. (#2605)
Yong He
2023-01-24
*
Full address insts elimination for backward autodiff. (#2604)
Yong He
2023-01-23
*
Mesh shader support (#2464)
Ellie Hermaszewska
2022-11-16
*
Small IR cleanups. (#2441)
Yong He
2022-10-11
*
Warning on lossy implicit casts. (#2367)
Yong He
2022-08-17
*
Fixed the implementation of RayQuery flags passed through the generic paramet...
Alexey Panteleev
2022-04-25
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