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* render-test: Change D3D12 default to sm_6_5 (#8320)James Helferty (NVIDIA)2025-09-02
* Fix noperspective modifier for SV_Barycentrics in SPIRV and GLSL (#8067)davli-nv2025-08-06
* Fix segmentation fault in ray tracing parameter consolidation. (#7997)Copilot2025-07-31
* Fix scalar to array conversion for tessellation factors (#7837)Yong He2025-07-22
* Add WorkgroupCount function (#7734)davli-nv2025-07-12
* Apply pixel interlock execution mode to entry-point functions only (#6661)Darren Wihandi2025-03-21
* Migrate render-test away from deprecated compile request API (#6514)Anders Leino2025-03-12
* Feature/initialize list side branch (#6058)kaizhangNV2025-02-05
* Update SPIRV submodules and fix tests (#6222)Jay Kwak2025-01-29
* Lower varying parameters as pointers instead of SSA values. (#5919)Yong He2025-01-07
* Enable a bunch of WGPU tests (#5513)Anders Leino2024-11-07
* Enable WebGPU tests in CI (#5239)Anders Leino2024-10-15
* Warn when inout parameter is never written (#4777)venkataram-nv2024-08-12
* Update spirv-header and spirv-tools to Jun/2024 (#4679)Jay Kwak2024-07-18
* Implement for metal `SV_GroupIndex` (#4385)ArielG-NV2024-06-13
* Capability System: Implicit capability upgrade warning/error (#4241)ArielG-NV2024-06-12
* Metal compute tests (#4292)skallweitNV2024-06-07
* WIP: Force Inline If RefType (#4005)ArielG-NV2024-04-26
* Switch to direct-to-spirv backend as default. (#4002)Yong He2024-04-23
* Add decoration PerPrimitiveEXT for all OutputPrimitives members for mesh (#3900)Pankaj Mistry2024-04-07
* Add decoration PerPrimitiveEXT when a mesh output variable is decorated with ...Pankaj Mistry2024-04-05
* Correctly emit spv extension targeting EXT rather than NV, added to test for ...ArielG-NV2024-04-01
* Mesh shader refactoring and bugfixes (#3702)Ellie Hermaszewska2024-03-14
* Capability type checking. (#3530)Yong He2024-02-02
* [SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)Yong He2024-01-24
* Fix generic specialization bug. (#3290)Yong He2023-10-26
* Use const ref for mesh payload (#3254)Ellie Hermaszewska2023-10-02
* WIP Mesh shaders for SPIR-V (#3226)Ellie Hermaszewska2023-09-27
* Direct SPIRV: Rasterization pipeline tests. (#3216)Yong He2023-09-20
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
* Proper lowering of functiosn that returns NonCopyable values. (#3179)Yong He2023-09-03
* Compile append and consume structured buffers to glsl. (#3142)Yong He2023-08-21
* Add warning on mutation of function parameter (#3067)Theresa Foley2023-08-07
* Fixes for Shader Execution Reordering on VK (#2929)Theresa Foley2023-06-13
* Preserve type cast during AST constant folding. (#2912)Yong He2023-05-31
* Fix function side-effectness prop logic. (#2875)Yong He2023-05-09
* Various dxc/fxc compatibility fixes. (#2863)Yong He2023-05-02
* Fix Phi simplification bug. (#2710)Yong He2023-03-16
* Support GL_EXT_fragment_shader_barycentric (#2704)Samuel Kogler2023-03-16
* More control flow simplifications. (#2673)Yong He2023-02-24
* Overhaul global inst deduplication and cpp/cuda backend. (#2654)Yong He2023-02-16
* Add Loop Unrolling Pass. (#2644)Yong He2023-02-13
* Arithmetic simplifications and more IR clean up logic. (#2632)Yong He2023-02-07
* Register allocation during phi elimination. (#2613)Yong He2023-01-27
* Reimplement address elimination. (#2605)Yong He2023-01-24
* Full address insts elimination for backward autodiff. (#2604)Yong He2023-01-23
* Mesh shader support (#2464)Ellie Hermaszewska2022-11-16
* Small IR cleanups. (#2441)Yong He2022-10-11
* Warning on lossy implicit casts. (#2367)Yong He2022-08-17
* Fixed the implementation of RayQuery flags passed through the generic paramet...Alexey Panteleev2022-04-25