diff options
| author | Yong He <yonghe@outlook.com> | 2023-02-24 10:01:47 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-02-24 10:01:47 -0800 |
| commit | bd6306cdaa4a49344658bd026721b6532e103d09 (patch) | |
| tree | bb7f666d426e6cfc7777a3ccac0a1d628588eb39 /tests/pipeline/rasterization | |
| parent | e8c08e7ecb1124f115a1d1042277776193122b57 (diff) | |
More control flow simplifications. (#2673)
* More control flow and Phi param simplifications.
* Fix.
* Fix gcc error.
* Fix.
* More IR cleanup.
* Fix bug in phi param dce + ifelse simplify.
* Propagate and DCE side-effect-free functions.
* Enhance CFG simplifcation to remove loops with no side effects.
* Fix.
* Fixes.
* Fix tests. Add [__AlwaysFoldIntoUseSite] for rayPayloadLocation.
* More cleanup.
* Fixes.
* Fix.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tests/pipeline/rasterization')
| -rw-r--r-- | tests/pipeline/rasterization/fragment-shader-interlock.slang.glsl | 14 | ||||
| -rw-r--r-- | tests/pipeline/rasterization/mesh/passing-outputs.slang.glsl | 6 |
2 files changed, 4 insertions, 16 deletions
diff --git a/tests/pipeline/rasterization/fragment-shader-interlock.slang.glsl b/tests/pipeline/rasterization/fragment-shader-interlock.slang.glsl index 84eba46f0..7f53576e9 100644 --- a/tests/pipeline/rasterization/fragment-shader-interlock.slang.glsl +++ b/tests/pipeline/rasterization/fragment-shader-interlock.slang.glsl @@ -1,10 +1,7 @@ -//TEST_IGNORE_FILE: - #version 450 #extension GL_ARB_fragment_shader_interlock : require layout(row_major) uniform; layout(row_major) buffer; - layout(rgba32f) layout(binding = 0) uniform image2D entryPointParams_texture_0; @@ -17,15 +14,12 @@ out vec4 _S2; void main() { - beginInvocationInterlockARB(); - - vec2 _S3 = _S1.xy; - - vec4 _S4 = (imageLoad((entryPointParams_texture_0), ivec2((uvec2(_S3))))); - imageStore((entryPointParams_texture_0), ivec2((uvec2(_S3))), _S4 + _S1); + beginInvocationInterlockARB(); + uvec2 _S3 = uvec2(_S1.xy); + vec4 _S4 = (imageLoad((entryPointParams_texture_0), ivec2((_S3)))); + imageStore((entryPointParams_texture_0), ivec2((_S3)), _S4 + _S1); endInvocationInterlockARB(); - _S2 = _S4; return; } diff --git a/tests/pipeline/rasterization/mesh/passing-outputs.slang.glsl b/tests/pipeline/rasterization/mesh/passing-outputs.slang.glsl index 31c2f0db2..1102a838e 100644 --- a/tests/pipeline/rasterization/mesh/passing-outputs.slang.glsl +++ b/tests/pipeline/rasterization/mesh/passing-outputs.slang.glsl @@ -160,16 +160,10 @@ void main() d_0(gl_LocalInvocationIndex); e_0(gl_LocalInvocationIndex); } - else - { - } if(gl_LocalInvocationIndex < 1U) { gl_PrimitiveTriangleIndicesEXT[gl_LocalInvocationIndex] = uvec3(0U, 1U, 2U); } - else - { - } return; } |
