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Making it easier to work with shaders
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Author
Age
*
Enable metal tests (#8446)
James Helferty (NVIDIA)
2025-09-30
*
Rewriting the lower-buffer-element-type pass to avoid unnecessary packing/unp...
Yong He
2025-09-30
*
render-test: Change D3D12 default to sm_6_5 (#8320)
James Helferty (NVIDIA)
2025-09-02
*
Fix noperspective modifier for SV_Barycentrics in SPIRV and GLSL (#8067)
davli-nv
2025-08-06
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Add WorkgroupCount function (#7734)
davli-nv
2025-07-12
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Apply pixel interlock execution mode to entry-point functions only (#6661)
Darren Wihandi
2025-03-21
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Migrate render-test away from deprecated compile request API (#6514)
Anders Leino
2025-03-12
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Feature/initialize list side branch (#6058)
kaizhangNV
2025-02-05
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Update SPIRV submodules and fix tests (#6222)
Jay Kwak
2025-01-29
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Lower varying parameters as pointers instead of SSA values. (#5919)
Yong He
2025-01-07
*
Update spirv-header and spirv-tools to Jun/2024 (#4679)
Jay Kwak
2024-07-18
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Capability System: Implicit capability upgrade warning/error (#4241)
ArielG-NV
2024-06-12
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WIP: Force Inline If RefType (#4005)
ArielG-NV
2024-04-26
*
Switch to direct-to-spirv backend as default. (#4002)
Yong He
2024-04-23
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Add decoration PerPrimitiveEXT for all OutputPrimitives members for mesh (#3900)
Pankaj Mistry
2024-04-07
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Add decoration PerPrimitiveEXT when a mesh output variable is decorated with ...
Pankaj Mistry
2024-04-05
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Correctly emit spv extension targeting EXT rather than NV, added to test for ...
ArielG-NV
2024-04-01
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Mesh shader refactoring and bugfixes (#3702)
Ellie Hermaszewska
2024-03-14
*
Capability type checking. (#3530)
Yong He
2024-02-02
*
[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)
Yong He
2024-01-24
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Fix generic specialization bug. (#3290)
Yong He
2023-10-26
*
Use const ref for mesh payload (#3254)
Ellie Hermaszewska
2023-10-02
*
WIP Mesh shaders for SPIR-V (#3226)
Ellie Hermaszewska
2023-09-27
*
Direct SPIRV: Rasterization pipeline tests. (#3216)
Yong He
2023-09-20
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
Support GL_EXT_fragment_shader_barycentric (#2704)
Samuel Kogler
2023-03-16
*
More control flow simplifications. (#2673)
Yong He
2023-02-24
*
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2023-02-16
*
Arithmetic simplifications and more IR clean up logic. (#2632)
Yong He
2023-02-07
*
Reimplement address elimination. (#2605)
Yong He
2023-01-24
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Full address insts elimination for backward autodiff. (#2604)
Yong He
2023-01-23
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Mesh shader support (#2464)
Ellie Hermaszewska
2022-11-16
*
Warning on lossy implicit casts. (#2367)
Yong He
2022-08-17
*
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2022-02-25
*
Add GLSL support for SV_InnerCoverage (#1740)
Tim Foley
2021-03-08
*
Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)
Tim Foley
2021-03-03
*
Add support for GetAttributeAtVertex for D3D (#1725)
Tim Foley
2021-02-24
*
Add basic support for fragment shader interlock (FSI) (#1722)
Tim Foley
2021-02-22