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* Type layouts for structured buffers with counters (#3269)Ellie Hermaszewska2023-10-17
* Make `-fvk-u-shift` work on AppendStructuredBuffer. (#3144)Yong He2023-08-22
* Compile append and consume structured buffers to glsl. (#3142)Yong He2023-08-21
* Remove -use-glsl-matrix-layout-modifier from test (#3104)Ellie Hermaszewska2023-08-15
* Support per field matrix layout (#3101)Yong He2023-08-14
* Support `-fvk-use-gl-layout` for ByteAddressBuffer load/store. (#3068)Yong He2023-08-08
* Various dxc/fxc compatibility fixes. (#2863)Yong He2023-05-02
* Warning on lossy implicit casts. (#2367)Yong He2022-08-17
* Initial work around groupshared (#2224)jsmall-nvidia2022-05-06
* Feature/serialization debug info (#767)jsmall-nvidia2019-01-07
* Change how buffers are emitted (#741)Tim Foley2018-12-07
* Add support for globallycoherent modifier (#732)Tim Foley2018-11-29
* Fix declaration of RWTexture*.Load() operations (#722)Tim Foley2018-11-19
* Rework command-line options handling for entry points and targets (#697)Tim Foley2018-10-29
* Remove need of IRHightLevelDecoration in emit (#660)jsmall-nvidia2018-10-04
* Pass through original names for most declarations (#547)Tim Foley2018-05-03
* Add support for explicit register space bindings (#542)Tim Foley2018-05-02
* Introduce an IR-level type system (#481)Tim Foley2018-04-11
* Change uses of "spire" to "slang" (#461)Tim Foley2018-03-29
* Initial work on validating "constexpr"-ness in IR (#420)Tim Foley2018-02-22
* Remove non-IR codegen paths (#398)Tim Foley2018-02-03
* Do loop fix (#209)Tim Foley2017-10-12
* Working on better handling of builtin functions in IR (#196)Tim Foley2017-10-05
* Get IR working for `AdaptiveTessellationCS40/Render` testTim Foley2017-09-12
* Add a basic test case for HLSL implicit conversionsTim Foley2017-09-05
* Actually respect suffixes on numeric literals.Tim Foley2017-06-28
* Fix parsing of string literals.Tim Foley2017-06-26
* AppVeyor: Run tests as part of AppVeyor buildsTim Foley2017-06-14
* Initial import of code.Tim Foley2017-06-09