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* Fix SPIRV pointer codegen. (#3664)Yong He2024-03-03
* Make slangc commandline parsing compatible with renderdoc. (#3658)Yong He2024-03-01
* Various SPIRV fixes. (#3655)Yong He2024-03-01
* Add support for bitfields (#3639)Ellie Hermaszewska2024-03-01
* Allow non-static const to be considered compile-time constant. (#3645)Yong He2024-02-28
* [SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)Yong He2024-02-28
* Allow default values for `extern` symbols. (#3632)Yong He2024-02-26
* atomic intrinsic test (#3623)tgrimesnv2024-02-26
* Partially implement shader_subgroup extension(s); Partially resolves #3548 (#...ArielG-NV2024-02-26
* AD: Handle case where struct is created with `no_diff`-wrapped operands. (#3629)Sai Praveen Bangaru2024-02-26
* SPIRV Fixes. (#3622)Yong He2024-02-23
* Add slangc interface to compile and use ir modules. (#3615)Yong He2024-02-23
* Fix parsing of literals in stdlib. (#3610)Yong He2024-02-21
* Fix SPIRV lowering issue. (#3608)Yong He2024-02-21
* Language server robustness fix. (#3607)Yong He2024-02-20
* Support link time type specialization. (#3604)Yong He2024-02-20
* Refactor compiler option representations. (#3598)Yong He2024-02-20
* HLSL texture intrinsic test first draft. (#3583)tgrimesnv2024-02-15
* Fix lowering of static consts in a generic function. (#3573)Yong He2024-02-12
* Fix type checking around generic array types. (#3568)Yong He2024-02-11
* Fix spirv legalization of nested ararys. (#3567)Yong He2024-02-10
* Support pointers in SPIRV. (#3561)Yong He2024-02-08
* Implement basic GLSL built-in functions (#3525)Jay Kwak2024-02-07
* Improve Capability System (#3555)Yong He2024-02-06
* Unify GLSL and HLSL buffer block parsing. (#3552)Yong He2024-02-06
* Add per-buffer data layout control. (#3551)Yong He2024-02-05
* Add glsl implementation of Texture.InterlockedAddF32 (#3550)Yong He2024-02-05
* Implement GLSL build-in functions related to texture (#3544)Jay Kwak2024-02-05
* Fix spirv emit that leads to pathological downstream time. (#3546)Yong He2024-02-03
* Capability type checking. (#3530)Yong He2024-02-02
* Atomics+Wave ops intrinsics fixes. (#3542)Yong He2024-02-02
* GLSL Passthrough support for SSBO types (#3446)Ellie Hermaszewska2024-02-02
* FP16 atomics for RWByteAddresBuffer, fp32 atomics for images. (#3536)Yong He2024-02-01
* Add slangc option to specialize entrypoint + auto glsl mode. (#3531)Yong He2024-02-01
* Correctly apply glsl local size layout to entry points during lowering (#3528)Ellie Hermaszewska2024-01-30
* Fixes for `module` and `include`. (#3519)Yong He2024-01-25
* [SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)Yong He2024-01-24
* SPIRV Legalization fixes. (#3479)Yong He2024-01-23
* Fix incorrect behavior of operator% (#3470)Jay Kwak2024-01-23
* Add support for rayQueryGetIntersectionTriangleVertexPositionsEXT (#3463)kaizhangNV2024-01-23
* Bug fixes for the direct spirv backend. (#3474)Yong He2024-01-22
* Add `-fspv-reflect` support. (#3464)Yong He2024-01-19
* Add test to closesthit and anyhit shaders (#3457)kaizhangNV2024-01-17
* Fix funcs w/ buffer load being treated as readnone. (#3441)Yong He2024-01-09
* Add test for glsl groupshared init (#3433)Ellie Hermaszewska2024-01-05
* Update the GetDimension hlsl builtin for spirv path. In case of sampler, a co...Pankaj Mistry2024-01-02
* Fix nonuniform decoration on direct-to-spirv backend path. (#3338) (#3417)Pankaj Mistry2023-12-16
* Add ConstBufferPointer::subscript. (#3415)Yong He2023-12-15
* GLSL SSBO Support (#3400)Ellie Hermaszewska2023-12-15
* Fix GLSL static initialization bug. (#3409)Yong He2023-12-13