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Making it easier to work with shaders
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Author
Age
*
Fix SPIRV pointer codegen. (#3664)
Yong He
2024-03-03
*
Make slangc commandline parsing compatible with renderdoc. (#3658)
Yong He
2024-03-01
*
Various SPIRV fixes. (#3655)
Yong He
2024-03-01
*
Add support for bitfields (#3639)
Ellie Hermaszewska
2024-03-01
*
Allow non-static const to be considered compile-time constant. (#3645)
Yong He
2024-02-28
*
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-28
*
Allow default values for `extern` symbols. (#3632)
Yong He
2024-02-26
*
atomic intrinsic test (#3623)
tgrimesnv
2024-02-26
*
Partially implement shader_subgroup extension(s); Partially resolves #3548 (#...
ArielG-NV
2024-02-26
*
AD: Handle case where struct is created with `no_diff`-wrapped operands. (#3629)
Sai Praveen Bangaru
2024-02-26
*
SPIRV Fixes. (#3622)
Yong He
2024-02-23
*
Add slangc interface to compile and use ir modules. (#3615)
Yong He
2024-02-23
*
Fix parsing of literals in stdlib. (#3610)
Yong He
2024-02-21
*
Fix SPIRV lowering issue. (#3608)
Yong He
2024-02-21
*
Language server robustness fix. (#3607)
Yong He
2024-02-20
*
Support link time type specialization. (#3604)
Yong He
2024-02-20
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
HLSL texture intrinsic test first draft. (#3583)
tgrimesnv
2024-02-15
*
Fix lowering of static consts in a generic function. (#3573)
Yong He
2024-02-12
*
Fix type checking around generic array types. (#3568)
Yong He
2024-02-11
*
Fix spirv legalization of nested ararys. (#3567)
Yong He
2024-02-10
*
Support pointers in SPIRV. (#3561)
Yong He
2024-02-08
*
Implement basic GLSL built-in functions (#3525)
Jay Kwak
2024-02-07
*
Improve Capability System (#3555)
Yong He
2024-02-06
*
Unify GLSL and HLSL buffer block parsing. (#3552)
Yong He
2024-02-06
*
Add per-buffer data layout control. (#3551)
Yong He
2024-02-05
*
Add glsl implementation of Texture.InterlockedAddF32 (#3550)
Yong He
2024-02-05
*
Implement GLSL build-in functions related to texture (#3544)
Jay Kwak
2024-02-05
*
Fix spirv emit that leads to pathological downstream time. (#3546)
Yong He
2024-02-03
*
Capability type checking. (#3530)
Yong He
2024-02-02
*
Atomics+Wave ops intrinsics fixes. (#3542)
Yong He
2024-02-02
*
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-02-02
*
FP16 atomics for RWByteAddresBuffer, fp32 atomics for images. (#3536)
Yong He
2024-02-01
*
Add slangc option to specialize entrypoint + auto glsl mode. (#3531)
Yong He
2024-02-01
*
Correctly apply glsl local size layout to entry points during lowering (#3528)
Ellie Hermaszewska
2024-01-30
*
Fixes for `module` and `include`. (#3519)
Yong He
2024-01-25
*
[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)
Yong He
2024-01-24
*
SPIRV Legalization fixes. (#3479)
Yong He
2024-01-23
*
Fix incorrect behavior of operator% (#3470)
Jay Kwak
2024-01-23
*
Add support for rayQueryGetIntersectionTriangleVertexPositionsEXT (#3463)
kaizhangNV
2024-01-23
*
Bug fixes for the direct spirv backend. (#3474)
Yong He
2024-01-22
*
Add `-fspv-reflect` support. (#3464)
Yong He
2024-01-19
*
Add test to closesthit and anyhit shaders (#3457)
kaizhangNV
2024-01-17
*
Fix funcs w/ buffer load being treated as readnone. (#3441)
Yong He
2024-01-09
*
Add test for glsl groupshared init (#3433)
Ellie Hermaszewska
2024-01-05
*
Update the GetDimension hlsl builtin for spirv path. In case of sampler, a co...
Pankaj Mistry
2024-01-02
*
Fix nonuniform decoration on direct-to-spirv backend path. (#3338) (#3417)
Pankaj Mistry
2023-12-16
*
Add ConstBufferPointer::subscript. (#3415)
Yong He
2023-12-15
*
GLSL SSBO Support (#3400)
Ellie Hermaszewska
2023-12-15
*
Fix GLSL static initialization bug. (#3409)
Yong He
2023-12-13
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