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Making it easier to work with shaders
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*
Read half->float RWTexture conversion (#1842)
jsmall-nvidia
2021-05-15
*
Support for HW format conversions for RWTexture on CUDA (#1840)
jsmall-nvidia
2021-05-15
*
Fix for KernelContext threading issue for C++ targets (#1843)
jsmall-nvidia
2021-05-14
*
CUDA half RWTexture write support/doc improvements (#1839)
jsmall-nvidia
2021-05-14
*
Support for reads from RWTexture<half> (#1837)
jsmall-nvidia
2021-05-06
*
Half texture support (#1836)
jsmall-nvidia
2021-05-06
*
CUDA half comparison support (#1834)
jsmall-nvidia
2021-05-04
*
More CUDA Half support (#1833)
jsmall-nvidia
2021-05-04
*
Preliminary CUDA half maths (#1827)
jsmall-nvidia
2021-04-30
*
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
*
Support for escaped paths in tools (#1823)
jsmall-nvidia
2021-04-29
*
Matrix tests and assorted bug tests (#1814)
jsmall-nvidia
2021-04-26
*
Preliminary CUDA Half support (#1808)
jsmall-nvidia
2021-04-23
*
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-04-01
*
Add a streamlined syntax for TEST_INPUT lines (#1768)
Tim Foley
2021-03-30
*
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-25
*
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-25
*
Remove old code paths from render-test (#1760)
Tim Foley
2021-03-17
*
Add a CPU renderer implementation (#1750)
Tim Foley
2021-03-12
*
Shader object specialization work-in-progress (#1728)
Tim Foley
2021-02-26
*
More #line improvements (#1713)
jsmall-nvidia
2021-02-17
*
Add `SampleGrad` overload for lod clamp. (#1711)
Yong He
2021-02-17
*
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-02-04
*
Convert more tests to use shader objects (#1659)
Tim Foley
2021-01-15
*
Implements CUDA renderer in gfx. (#1637)
Yong He
2020-12-11
*
Move ShaderObject to be under renderer interface. (#1633)
Yong He
2020-12-10
*
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-12-03
*
Enable all dynamic-dispatch tests on D3D/VK. (#1615)
Yong He
2020-11-30
*
Re-enable `interface-shader-param` tests. (#1614)
Yong He
2020-11-30
*
Make witness and RTTI handles lower to `uint2`. (#1613)
Yong He
2020-11-20
*
Unify handling of static and dynamic dispatch for interfaces (#1612)
Tim Foley
2020-11-19
*
Fix constant folding in attributes (#1610)
Yong He
2020-11-19
*
Specialize witness table lookups. (#1596)
Yong He
2020-11-06
*
Generate `if` based dispatch logic on GPU targets. (#1585)
Yong He
2020-10-22
*
Repro test that loads repro (#1576)
jsmall-nvidia
2020-10-13
*
Support CUDA bindless texture in dynamic dispatch code. (#1575)
Yong He
2020-10-09
*
Update the type of a call inst during specialization. (#1569)
Yong He
2020-10-05
*
Handle partial existential parameter type specialization. (#1568)
Yong He
2020-10-04
*
Specialize exsitentials parameters in struct fields. (#1565)
Yong He
2020-10-02
*
Enable all dynamic dispatch tests on CUDA. (#1552)
Yong He
2020-09-21
*
Initial attempt to enable CUDA dynamic dispatch codegen (#1549)
Yong He
2020-09-17
*
Support shader parameters that are an array of existential type. (#1542)
Yong He
2020-09-14
*
Allow existential types in `StructuredBuffer` element type. (#1536)
Yong He
2020-09-10
*
Allow mixing unspecialized and specialized existential parameters. (#1533)
Yong He
2020-09-04
*
Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)
Yong He
2020-09-02
*
Enable lower-generics pass universally. (#1518)
Yong He
2020-08-28
*
Clean up the way that lookup "through" a base type is encoded (#1519)
Tim Foley
2020-08-27
*
Allow calling a generic function with an existential value (dynamic dispatch)...
Yong He
2020-08-21
*
Support initializing an existential value from a generic value. (#1503)
Yong He
2020-08-18
*
Support for float atomics on RWByteAddressBuffer (#1502)
jsmall-nvidia
2020-08-18
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