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* Read half->float RWTexture conversion (#1842)jsmall-nvidia2021-05-15
* Support for HW format conversions for RWTexture on CUDA (#1840)jsmall-nvidia2021-05-15
* Fix for KernelContext threading issue for C++ targets (#1843)jsmall-nvidia2021-05-14
* CUDA half RWTexture write support/doc improvements (#1839)jsmall-nvidia2021-05-14
* Support for reads from RWTexture<half> (#1837)jsmall-nvidia2021-05-06
* Half texture support (#1836)jsmall-nvidia2021-05-06
* CUDA half comparison support (#1834)jsmall-nvidia2021-05-04
* More CUDA Half support (#1833)jsmall-nvidia2021-05-04
* Preliminary CUDA half maths (#1827)jsmall-nvidia2021-04-30
* Update gfx back-ends to handle static specialization (#1826)Tim Foley2021-04-29
* Support for escaped paths in tools (#1823)jsmall-nvidia2021-04-29
* Matrix tests and assorted bug tests (#1814)jsmall-nvidia2021-04-26
* Preliminary CUDA Half support (#1808)jsmall-nvidia2021-04-23
* Refactor D3D12 renderer root signature creation (#1779)Tim Foley2021-04-01
* Add a streamlined syntax for TEST_INPUT lines (#1768)Tim Foley2021-03-30
* Clean up render-test handling of input (#1766)Tim Foley2021-03-25
* Improve Vulkan shader-objects implementation. (#1765)Yong He2021-03-25
* Remove old code paths from render-test (#1760)Tim Foley2021-03-17
* Add a CPU renderer implementation (#1750)Tim Foley2021-03-12
* Shader object specialization work-in-progress (#1728)Tim Foley2021-02-26
* More #line improvements (#1713)jsmall-nvidia2021-02-17
* Add `SampleGrad` overload for lod clamp. (#1711)Yong He2021-02-17
* [gfx] Shader-object driven shader compilation. (#1688)Yong He2021-02-04
* Convert more tests to use shader objects (#1659)Tim Foley2021-01-15
* Implements CUDA renderer in gfx. (#1637)Yong He2020-12-11
* Move ShaderObject to be under renderer interface. (#1633)Yong He2020-12-10
* Add shader object parameter binding to renderer_test. (#1622)Yong He2020-12-03
* Enable all dynamic-dispatch tests on D3D/VK. (#1615)Yong He2020-11-30
* Re-enable `interface-shader-param` tests. (#1614)Yong He2020-11-30
* Make witness and RTTI handles lower to `uint2`. (#1613)Yong He2020-11-20
* Unify handling of static and dynamic dispatch for interfaces (#1612)Tim Foley2020-11-19
* Fix constant folding in attributes (#1610)Yong He2020-11-19
* Specialize witness table lookups. (#1596)Yong He2020-11-06
* Generate `if` based dispatch logic on GPU targets. (#1585)Yong He2020-10-22
* Repro test that loads repro (#1576)jsmall-nvidia2020-10-13
* Support CUDA bindless texture in dynamic dispatch code. (#1575)Yong He2020-10-09
* Update the type of a call inst during specialization. (#1569)Yong He2020-10-05
* Handle partial existential parameter type specialization. (#1568)Yong He2020-10-04
* Specialize exsitentials parameters in struct fields. (#1565)Yong He2020-10-02
* Enable all dynamic dispatch tests on CUDA. (#1552)Yong He2020-09-21
* Initial attempt to enable CUDA dynamic dispatch codegen (#1549)Yong He2020-09-17
* Support shader parameters that are an array of existential type. (#1542)Yong He2020-09-14
* Allow existential types in `StructuredBuffer` element type. (#1536)Yong He2020-09-10
* Allow mixing unspecialized and specialized existential parameters. (#1533)Yong He2020-09-04
* Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)Yong He2020-09-02
* Enable lower-generics pass universally. (#1518)Yong He2020-08-28
* Clean up the way that lookup "through" a base type is encoded (#1519)Tim Foley2020-08-27
* Allow calling a generic function with an existential value (dynamic dispatch)...Yong He2020-08-21
* Support initializing an existential value from a generic value. (#1503)Yong He2020-08-18
* Support for float atomics on RWByteAddressBuffer (#1502)jsmall-nvidia2020-08-18