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authorjsmall-nvidia <jsmall@nvidia.com>2021-05-06 18:09:44 -0400
committerGitHub <noreply@github.com>2021-05-06 15:09:44 -0700
commit8ee5e4501c746e34a1b59c643422cca56e2be214 (patch)
tree439531e7e025565778776c8302e457c526a84406 /tests/compute
parente510a287deb25f2542a68bf21382f2557740d70c (diff)
Support for reads from RWTexture<half> (#1837)
* #include an absolute path didn't work - because paths were taken to always be relative. * Split out StringEscapeUtil. * Added StringEscapeUtil. * Fix typo in unix quoting type. * Small comment improvements. * Try to fix linux linking issue. * Fix typo. * Attempt to fix linux link issue. * Update VS proj even though nothing really changed. * Fix another typo issue. * Fix for windows issue. Fixed bug. * Make separate Utils for escaping. * Fix typo. * Split out into StringEscapeHandler. * Windows shell does handle removing quotes (so remove code to remove them). * Handle unescaping if not initiating using the shell. * Slight improvement around shell like decoding. * Simplify command extraction. * Add shared-library category type. * Fix bug in command extraction. * Typo in transcendental category. * Enable unit-test on in smoke test category. * Make parsing failing output as a failing test. * Fixes for transcendental tests. Disable tests that do not work. * Changed category parsing. * Removed the TestResult parameter from _gatherTestsForFile. Made testsList only output. * Remove testing if all tests were disabled. * Make args of CommandLine always unescaped. * Add category. * Don't need escaping on unix/linux. * Remove some no longer used functions. * Add requireSMVersion to CUDAExtensionTracker. * half-calc.slang now works for CUDA. * bit-cast-16-bit works on CUDA. * WIP handling of CUDA vector<half> types. * Half swizzle CUDA. * Half vector test. * Fix swizzle half bug. * Fix compilation issue with narrowing to Index. * Add unary ops. * Add some vector scalar maths ops. * Add half vector conversions for CUDA. * Fix erroneous comment. * Support for half comparisons. * First pass test for half compare. * Fix bug in CUDA specialized emit control. Updated tests to have pre and post inc/dec. * Removed unneeded parts of the cuda prelude. * Half structured buffer works on CUDA. * Added name lookup for Gfx::Format * Support half texture type in test system. * Test for half reading on CUDA. * Add half formats to Vk and D3D utils. * Fix getAt for CUDA - where there might not be a .x member in a vector. * Template specialization for half surface access works. * Half RWTexture support. * Test for half RWTexture access. * Update half-rw-texture test. * Remove test function from CUDA prelude.
Diffstat (limited to 'tests/compute')
-rw-r--r--tests/compute/half-rw-texture-simple.slang51
-rw-r--r--tests/compute/half-rw-texture-simple.slang.expected.txt5
2 files changed, 56 insertions, 0 deletions
diff --git a/tests/compute/half-rw-texture-simple.slang b/tests/compute/half-rw-texture-simple.slang
new file mode 100644
index 000000000..ffc34e1f9
--- /dev/null
+++ b/tests/compute/half-rw-texture-simple.slang
@@ -0,0 +1,51 @@
+
+// Native half not supported on CPU currently
+//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -shaderobj
+// Doesn't work on DX11 currently - locks up on binding
+//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -shaderobj
+// Produces a different result on DX12 with DXBC than expected(!). So disabled for now
+//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -output-using-type -shaderobj
+//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -use-dxil -output-using-type -shaderobj
+// TODO(JS): Doesn't work on vk currently, because createTextureView not implemented on vk renderer
+//DIABLE_TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -shaderobj
+// TODO(JS): Doesn't work on certain CI systems.
+//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -shaderobj -render-features half
+
+//TEST_INPUT: RWTexture2D(format=R_Float16, size=4, content = one, mipMaps = 1):name rwt2D
+RWTexture2D<half> rwt2D;
+
+//TEST_INPUT: RWTexture2D(format=RGBA_Float16, size=4, content = one, mipMaps = 1):name rwt2D_4
+RWTexture2D<half4> rwt2D_4;
+
+//TEST_INPUT: ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer
+RWStructuredBuffer<float> outputBuffer;
+
+[numthreads(4, 1, 1)]
+void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
+{
+ int idx = dispatchThreadID.x;
+
+ float val = 0.0f;
+
+ //val += rwt1D[idx];
+
+ half h0 = rwt2D[uint2(idx, idx)];
+
+ val += float(h0);
+
+ half4 h1 = rwt2D_4[uint2(idx, idx)];
+ float4 f1 = h1;
+
+ val += f1.x + f1.y + f1.z + f1.w;
+
+ // NOTE! This is disabled because on CUDA, whilst this has an effect it is not what is expected.
+ // The value read back has changed but seems to always be 1.
+ // rwt1D[idx] = idx;
+ //rwt2D[uint2(idx, idx)] = half(idx);
+
+ //val += rwt1D[idx];
+ //val += rwt2D[uint2(idx, idx)];
+ //val += rwt3D[uint3(idx, idx, idx)];
+
+ outputBuffer[idx] = val;
+}
diff --git a/tests/compute/half-rw-texture-simple.slang.expected.txt b/tests/compute/half-rw-texture-simple.slang.expected.txt
new file mode 100644
index 000000000..6891ba983
--- /dev/null
+++ b/tests/compute/half-rw-texture-simple.slang.expected.txt
@@ -0,0 +1,5 @@
+type: float
+5.000000
+5.000000
+5.000000
+5.000000