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| author | Yong He <yonghe@outlook.com> | 2021-02-17 15:09:09 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-17 15:09:09 -0800 |
| commit | e59aee131b6d51236613bc374cfa2d5f3b54efe1 (patch) | |
| tree | 1225fb886e6b280ca50d737c1769bb8465480692 /tests/compute | |
| parent | 39975b207e5db7de8feaaebfda2ae122c1850b26 (diff) | |
Add `SampleGrad` overload for lod clamp. (#1711)
* Add `SampleGrad` overload for lod clamp.
* Fix gfx to run the test on vulkan.
* Whitespace change to trigger CI build
* remove presentFrame call in render-test
Co-authored-by: Yong He <yhe@nvidia.com>
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'tests/compute')
| -rw-r--r-- | tests/compute/texture-sample-grad-offset-clamp.slang | 85 | ||||
| -rw-r--r-- | tests/compute/texture-sample-grad-offset-clamp.slang.expected.txt | 1 |
2 files changed, 86 insertions, 0 deletions
diff --git a/tests/compute/texture-sample-grad-offset-clamp.slang b/tests/compute/texture-sample-grad-offset-clamp.slang new file mode 100644 index 000000000..2a7d4d79a --- /dev/null +++ b/tests/compute/texture-sample-grad-offset-clamp.slang @@ -0,0 +1,85 @@ +//TEST(compute, vulkan):COMPARE_RENDER_COMPUTE:-vk -shaderobj +//TEST(compute):COMPARE_RENDER_COMPUTE:-shaderobj + +//TEST_INPUT: Texture2D(size=4, content = one):name=t2D +//TEST_INPUT: Sampler:name=samplerState +//TEST_INPUT: ubuffer(data=[0], stride=4):out,name=outputBuffer + +Texture2D t2D; +SamplerState samplerState; +RWStructuredBuffer<float> outputBuffer; + +cbuffer Uniforms +{ + float4x4 modelViewProjection; +} + +struct AssembledVertex +{ + float3 position; + float3 color; + float2 uv; +}; + +struct CoarseVertex +{ + float3 color; + float2 uv; +}; + +struct Fragment +{ + float4 color; +}; + + +// Vertex Shader + +struct VertexStageInput +{ + AssembledVertex assembledVertex : A; +}; + +struct VertexStageOutput +{ + CoarseVertex coarseVertex : CoarseVertex; + float4 sv_position : SV_Position; +}; + +VertexStageOutput vertexMain(VertexStageInput input) +{ + VertexStageOutput output; + + float3 position = input.assembledVertex.position; + float3 color = input.assembledVertex.color; + + output.coarseVertex.color = color; + output.sv_position = mul(modelViewProjection, float4(position, 1.0)); + output.coarseVertex.uv = input.assembledVertex.uv; + return output; +} + +// Fragment Shader + +struct FragmentStageInput +{ + CoarseVertex coarseVertex : CoarseVertex; +}; + +struct FragmentStageOutput +{ + Fragment fragment : SV_Target; +}; + +FragmentStageOutput fragmentMain(FragmentStageInput input) +{ + FragmentStageOutput output; + + float3 color = input.coarseVertex.color; + float2 uv = input.coarseVertex.uv; + output.fragment.color = float4(color, 1.0); + + float4 val = t2D.SampleGrad(samplerState, uv, float2(0,0), float2(0,0), 0, 0.5f); + outputBuffer[0] = val.x; + return output; +} diff --git a/tests/compute/texture-sample-grad-offset-clamp.slang.expected.txt b/tests/compute/texture-sample-grad-offset-clamp.slang.expected.txt new file mode 100644 index 000000000..47b9ba0c8 --- /dev/null +++ b/tests/compute/texture-sample-grad-offset-clamp.slang.expected.txt @@ -0,0 +1 @@ +3F800000
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