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-rw-r--r--source/slang/core.meta.slang10
-rw-r--r--source/slang/slang-reflection-api.cpp4
-rw-r--r--tests/compute/texture-sample-grad-offset-clamp.slang85
-rw-r--r--tests/compute/texture-sample-grad-offset-clamp.slang.expected.txt1
-rw-r--r--tools/gfx/render.h2
-rw-r--r--tools/gfx/vulkan/render-vk.cpp129
-rw-r--r--tools/render-test/render-test-main.cpp1
7 files changed, 208 insertions, 24 deletions
diff --git a/source/slang/core.meta.slang b/source/slang/core.meta.slang
index 970ed1fa8..d63311985 100644
--- a/source/slang/core.meta.slang
+++ b/source/slang/core.meta.slang
@@ -1358,6 +1358,16 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt)
sb << "float" << kBaseTextureTypes[tt].coordCount << " gradX, ";
sb << "float" << kBaseTextureTypes[tt].coordCount << " gradY, ";
sb << "constexpr int" << kBaseTextureTypes[tt].coordCount << " offset);\n";
+
+ sb << "__glsl_extension(GL_ARB_sparse_texture_clamp)";
+ sb << "__target_intrinsic(glsl, \"$ctextureGradOffsetClampARB($p, $2, $3, $4, $5, $6)$z\")\n";
+ sb << "T SampleGrad(SamplerState s, ";
+ sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
+ sb << "float" << kBaseTextureTypes[tt].coordCount << " gradX, ";
+ sb << "float" << kBaseTextureTypes[tt].coordCount << " gradY, ";
+ sb << "constexpr int" << kBaseTextureTypes[tt].coordCount << " offset, ";
+ sb << "float lodClamp);\n";
+
}
// `SampleLevel`
diff --git a/source/slang/slang-reflection-api.cpp b/source/slang/slang-reflection-api.cpp
index 1cfb8fecc..cd141a622 100644
--- a/source/slang/slang-reflection-api.cpp
+++ b/source/slang/slang-reflection-api.cpp
@@ -1148,6 +1148,10 @@ namespace Slang
{
return SLANG_BINDING_TYPE_CONSTANT_BUFFER;
}
+ else if( as<SamplerStateType>(type) )
+ {
+ return SLANG_BINDING_TYPE_SAMPLER;
+ }
else
{
return SLANG_BINDING_TYPE_UNKNOWN;
diff --git a/tests/compute/texture-sample-grad-offset-clamp.slang b/tests/compute/texture-sample-grad-offset-clamp.slang
new file mode 100644
index 000000000..2a7d4d79a
--- /dev/null
+++ b/tests/compute/texture-sample-grad-offset-clamp.slang
@@ -0,0 +1,85 @@
+//TEST(compute, vulkan):COMPARE_RENDER_COMPUTE:-vk -shaderobj
+//TEST(compute):COMPARE_RENDER_COMPUTE:-shaderobj
+
+//TEST_INPUT: Texture2D(size=4, content = one):name=t2D
+//TEST_INPUT: Sampler:name=samplerState
+//TEST_INPUT: ubuffer(data=[0], stride=4):out,name=outputBuffer
+
+Texture2D t2D;
+SamplerState samplerState;
+RWStructuredBuffer<float> outputBuffer;
+
+cbuffer Uniforms
+{
+ float4x4 modelViewProjection;
+}
+
+struct AssembledVertex
+{
+ float3 position;
+ float3 color;
+ float2 uv;
+};
+
+struct CoarseVertex
+{
+ float3 color;
+ float2 uv;
+};
+
+struct Fragment
+{
+ float4 color;
+};
+
+
+// Vertex Shader
+
+struct VertexStageInput
+{
+ AssembledVertex assembledVertex : A;
+};
+
+struct VertexStageOutput
+{
+ CoarseVertex coarseVertex : CoarseVertex;
+ float4 sv_position : SV_Position;
+};
+
+VertexStageOutput vertexMain(VertexStageInput input)
+{
+ VertexStageOutput output;
+
+ float3 position = input.assembledVertex.position;
+ float3 color = input.assembledVertex.color;
+
+ output.coarseVertex.color = color;
+ output.sv_position = mul(modelViewProjection, float4(position, 1.0));
+ output.coarseVertex.uv = input.assembledVertex.uv;
+ return output;
+}
+
+// Fragment Shader
+
+struct FragmentStageInput
+{
+ CoarseVertex coarseVertex : CoarseVertex;
+};
+
+struct FragmentStageOutput
+{
+ Fragment fragment : SV_Target;
+};
+
+FragmentStageOutput fragmentMain(FragmentStageInput input)
+{
+ FragmentStageOutput output;
+
+ float3 color = input.coarseVertex.color;
+ float2 uv = input.coarseVertex.uv;
+ output.fragment.color = float4(color, 1.0);
+
+ float4 val = t2D.SampleGrad(samplerState, uv, float2(0,0), float2(0,0), 0, 0.5f);
+ outputBuffer[0] = val.x;
+ return output;
+}
diff --git a/tests/compute/texture-sample-grad-offset-clamp.slang.expected.txt b/tests/compute/texture-sample-grad-offset-clamp.slang.expected.txt
new file mode 100644
index 000000000..47b9ba0c8
--- /dev/null
+++ b/tests/compute/texture-sample-grad-offset-clamp.slang.expected.txt
@@ -0,0 +1 @@
+3F800000 \ No newline at end of file
diff --git a/tools/gfx/render.h b/tools/gfx/render.h
index e783273ee..053f9e1e2 100644
--- a/tools/gfx/render.h
+++ b/tools/gfx/render.h
@@ -1039,8 +1039,6 @@ struct GraphicsPipelineStateDesc
IPipelineLayout* pipelineLayout = nullptr;
IInputLayout* inputLayout;
- UInt framebufferWidth;
- UInt framebufferHeight;
UInt renderTargetCount = 0; // Only used if `pipelineLayout` is non-null
DepthStencilDesc depthStencil;
RasterizerDesc rasterizer;
diff --git a/tools/gfx/vulkan/render-vk.cpp b/tools/gfx/vulkan/render-vk.cpp
index f58a81b8d..6bfd58dda 100644
--- a/tools/gfx/vulkan/render-vk.cpp
+++ b/tools/gfx/vulkan/render-vk.cpp
@@ -249,6 +249,14 @@ public:
}
public:
VkSampler m_sampler;
+ const VulkanApi* m_api;
+ SamplerStateImpl(const VulkanApi* api)
+ : m_api(api)
+ {}
+ ~SamplerStateImpl()
+ {
+ m_api->vkDestroySampler(m_api->m_device, m_sampler, nullptr);
+ }
};
class ResourceViewImpl : public IResourceView, public RefObject
@@ -268,17 +276,26 @@ public:
TexelBuffer,
PlainBuffer,
};
+ public:
+ ResourceViewImpl(ViewType viewType, const VulkanApi* api)
+ : m_type(viewType), m_api(api)
+ {
+ }
ViewType m_type;
+ const VulkanApi* m_api;
};
class TextureResourceViewImpl : public ResourceViewImpl
{
public:
- TextureResourceViewImpl()
+ TextureResourceViewImpl(const VulkanApi* api)
+ : ResourceViewImpl(ViewType::Texture, api)
{
- m_type = ViewType::Texture;
}
-
+ ~TextureResourceViewImpl()
+ {
+ m_api->vkDestroyImageView(m_api->m_device, m_view, nullptr);
+ }
RefPtr<TextureResourceImpl> m_texture;
VkImageView m_view;
VkImageLayout m_layout;
@@ -287,11 +304,14 @@ public:
class TexelBufferResourceViewImpl : public ResourceViewImpl
{
public:
- TexelBufferResourceViewImpl()
+ TexelBufferResourceViewImpl(const VulkanApi* api)
+ : ResourceViewImpl(ViewType::TexelBuffer, api)
{
- m_type = ViewType::TexelBuffer;
}
-
+ ~TexelBufferResourceViewImpl()
+ {
+ m_api->vkDestroyBufferView(m_api->m_device, m_view, nullptr);
+ }
RefPtr<BufferResourceImpl> m_buffer;
VkBufferView m_view;
};
@@ -299,11 +319,10 @@ public:
class PlainBufferResourceViewImpl : public ResourceViewImpl
{
public:
- PlainBufferResourceViewImpl()
+ PlainBufferResourceViewImpl(const VulkanApi* api)
+ : ResourceViewImpl(ViewType::PlainBuffer, api)
{
- m_type = ViewType::PlainBuffer;
}
-
RefPtr<BufferResourceImpl> m_buffer;
VkDeviceSize offset;
VkDeviceSize size;
@@ -1989,7 +2008,7 @@ Result VKRenderer::createSamplerState(ISamplerState::Desc const& desc, ISamplerS
VkSampler sampler;
SLANG_VK_RETURN_ON_FAIL(m_api.vkCreateSampler(m_device, &samplerInfo, nullptr, &sampler));
- RefPtr<SamplerStateImpl> samplerImpl = new SamplerStateImpl();
+ RefPtr<SamplerStateImpl> samplerImpl = new SamplerStateImpl(&m_api);
samplerImpl->m_sampler = sampler;
*outSampler = samplerImpl.detach();
return SLANG_OK;
@@ -1997,8 +2016,60 @@ Result VKRenderer::createSamplerState(ISamplerState::Desc const& desc, ISamplerS
Result VKRenderer::createTextureView(ITextureResource* texture, IResourceView::Desc const& desc, IResourceView** outView)
{
- assert(!"unimplemented");
- return SLANG_FAIL;
+ auto resourceImpl = static_cast<TextureResourceImpl*>(texture);
+ RefPtr<TextureResourceViewImpl> view = new TextureResourceViewImpl(&m_api);
+ view->m_texture = resourceImpl;
+ VkImageViewCreateInfo createInfo = {};
+ createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
+ createInfo.flags = 0;
+ createInfo.format = VulkanUtil::getVkFormat(desc.format);
+ createInfo.image = resourceImpl->m_image;
+ createInfo.components = VkComponentMapping{ VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,VK_COMPONENT_SWIZZLE_B,VK_COMPONENT_SWIZZLE_A };
+ switch (resourceImpl->getType())
+ {
+ case IResource::Type::Texture1D:
+ createInfo.viewType = VK_IMAGE_VIEW_TYPE_1D;
+ break;
+ case IResource::Type::Texture2D:
+ createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
+ break;
+ case IResource::Type::Texture3D:
+ createInfo.viewType = VK_IMAGE_VIEW_TYPE_3D;
+ break;
+ case IResource::Type::TextureCube:
+ createInfo.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
+ break;
+ default:
+ SLANG_UNIMPLEMENTED_X("Unknown Texture type.");
+ break;
+ }
+ createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ createInfo.subresourceRange.baseArrayLayer = 0;
+ createInfo.subresourceRange.baseMipLevel = 0;
+ createInfo.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
+ createInfo.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
+ switch (desc.type)
+ {
+ case IResourceView::Type::DepthStencil:
+ view->m_layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
+ createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
+ break;
+ case IResourceView::Type::RenderTarget:
+ view->m_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+ break;
+ case IResourceView::Type::ShaderResource:
+ view->m_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ break;
+ case IResourceView::Type::UnorderedAccess:
+ view->m_layout = VK_IMAGE_LAYOUT_GENERAL;
+ break;
+ default:
+ SLANG_UNIMPLEMENTED_X("Unknown TextureViewDesc type.");
+ break;
+ }
+ m_api.vkCreateImageView(m_device, &createInfo, nullptr, &view->m_view);
+ *outView = view.detach();
+ return SLANG_OK;
}
Result VKRenderer::createBufferView(IBufferResource* buffer, IResourceView::Desc const& desc, IResourceView** outView)
@@ -2041,7 +2112,7 @@ Result VKRenderer::createBufferView(IBufferResource* buffer, IResourceView::Desc
{
// Buffer usage that doesn't involve formatting doesn't
// require a view in Vulkan.
- RefPtr<PlainBufferResourceViewImpl> viewImpl = new PlainBufferResourceViewImpl();
+ RefPtr<PlainBufferResourceViewImpl> viewImpl = new PlainBufferResourceViewImpl(&m_api);
viewImpl->m_buffer = resourceImpl;
viewImpl->offset = 0;
viewImpl->size = size;
@@ -2065,7 +2136,7 @@ Result VKRenderer::createBufferView(IBufferResource* buffer, IResourceView::Desc
VkBufferView view;
SLANG_VK_RETURN_ON_FAIL(m_api.vkCreateBufferView(m_device, &info, nullptr, &view));
- RefPtr<TexelBufferResourceViewImpl> viewImpl = new TexelBufferResourceViewImpl();
+ RefPtr<TexelBufferResourceViewImpl> viewImpl = new TexelBufferResourceViewImpl(&m_api);
viewImpl->m_buffer = resourceImpl;
viewImpl->m_view = view;
*outView = viewImpl.detach();
@@ -2698,7 +2769,6 @@ void VKRenderer::DescriptorSetImpl::setResource(UInt range, UInt index, IResourc
VkDescriptorImageInfo imageInfo = {};
imageInfo.imageView = textureViewImpl->m_view;
imageInfo.imageLayout = textureViewImpl->m_layout;
- // imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkWriteDescriptorSet writeInfo = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET };
writeInfo.dstSet = m_descriptorSet;
@@ -2762,7 +2832,16 @@ void VKRenderer::DescriptorSetImpl::setSampler(UInt range, UInt index, ISamplerS
auto boundObjectIndex = rangeInfo.arrayIndex + index;
auto descriptorType = rangeInfo.vkDescriptorType;
- // TODO: Actually bind it!
+ VkWriteDescriptorSet writeInfo = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET };
+ writeInfo.dstSet = m_descriptorSet;
+ writeInfo.dstBinding = uint32_t(bindingIndex);
+ writeInfo.dstArrayElement = uint32_t(index);
+ writeInfo.descriptorCount = 1;
+ writeInfo.descriptorType = descriptorType;
+ VkDescriptorImageInfo imageInfo = {};
+ imageInfo.sampler = static_cast<SamplerStateImpl*>(sampler)->m_sampler;
+ writeInfo.pImageInfo = &imageInfo;
+ m_renderer->m_api.vkUpdateDescriptorSets(m_renderer->m_device, 1, &writeInfo, 0, nullptr);
m_boundObjects[boundObjectIndex] = dynamic_cast<RefObject*>(sampler);
}
@@ -2885,9 +2964,6 @@ Result VKRenderer::createGraphicsPipelineState(const GraphicsPipelineStateDesc&
auto pipelineLayoutImpl = (PipelineLayoutImpl*) desc.pipelineLayout;
auto inputLayoutImpl = (InputLayoutImpl*) desc.inputLayout;
- const int width = int(desc.framebufferWidth);
- const int height = int(desc.framebufferHeight);
-
// Shader Stages
//
// Currently only handles vertex/fragment.
@@ -2932,14 +3008,16 @@ Result VKRenderer::createGraphicsPipelineState(const GraphicsPipelineStateDesc&
VkViewport viewport = {};
viewport.x = 0.0f;
viewport.y = 0.0f;
- viewport.width = (float)width;
- viewport.height = (float)height;
+ // We are using dynamic viewport and scissor state.
+ // Here we specify an arbitrary size, actual viewport will be set at `beginRenderPass` time.
+ viewport.width = 16.0f;
+ viewport.height = 16.0f;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkRect2D scissor = {};
scissor.offset = { 0, 0 };
- scissor.extent = { uint32_t(width), uint32_t(height) };
+ scissor.extent = { uint32_t(16), uint32_t(16) };
VkPipelineViewportStateCreateInfo viewportState = {};
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
@@ -2978,6 +3056,12 @@ Result VKRenderer::createGraphicsPipelineState(const GraphicsPipelineStateDesc&
colorBlending.blendConstants[2] = 0.0f;
colorBlending.blendConstants[3] = 0.0f;
+ VkPipelineDynamicStateCreateInfo dynamicStateInfo = {};
+ dynamicStateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
+ dynamicStateInfo.dynamicStateCount = 2;
+ VkDynamicState dynamicStates[] = { VK_DYNAMIC_STATE_VIEWPORT , VK_DYNAMIC_STATE_SCISSOR};
+ dynamicStateInfo.pDynamicStates = dynamicStates;
+
VkGraphicsPipelineCreateInfo pipelineInfo = { VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO };
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
@@ -2993,6 +3077,7 @@ Result VKRenderer::createGraphicsPipelineState(const GraphicsPipelineStateDesc&
pipelineInfo.renderPass = m_renderPass;
pipelineInfo.subpass = 0;
pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
+ pipelineInfo.pDynamicState = &dynamicStateInfo;
VkPipeline pipeline = VK_NULL_HANDLE;
SLANG_VK_CHECK(m_api.vkCreateGraphicsPipelines(m_device, pipelineCache, 1, &pipelineInfo, nullptr, &pipeline));
diff --git a/tools/render-test/render-test-main.cpp b/tools/render-test/render-test-main.cpp
index 77708461c..e57e3917e 100644
--- a/tools/render-test/render-test-main.cpp
+++ b/tools/render-test/render-test-main.cpp
@@ -357,6 +357,7 @@ SlangResult _assignVarsFromLayout(
IResourceView::Desc viewDesc;
viewDesc.type = IResourceView::Type::ShaderResource;
+ viewDesc.format = texture->getDesc()->format;
auto textureView = renderer->createTextureView(
texture,
viewDesc);